New Core Decision website
Moderators: fliptw, roid, CUDA
- TigerRaptor
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Re:
............./´¯/)Mobius wrote:Still no CD web site.
*sigh*
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Just for you buddy.
Hey I see this thread is unlocked :]
Sorry I haven't posted anything yet as promised, I am still waiting on the module update from our coders - we have things close but not yet close enough for another major community update. HANG IN THERE!
We received a donation, thank you VERY MUCH to the contributor!
Sorry I haven't posted anything yet as promised, I am still waiting on the module update from our coders - we have things close but not yet close enough for another major community update. HANG IN THERE!
We received a donation, thank you VERY MUCH to the contributor!
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Re:
ok... so i stop changing socks ?!psionik wrote: I really just want to blow your socks off with the next update.
- Aus-RED-5
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Re:
So keep our socks on until then?psionik wrote:I really just want to blow your socks off with the next update.
If we have to wait for too long, the smell alone will end up stripping paint off the walls!
Re:
I have a good relationship with my socks, I don't want to burn that bridge,MD-2389 wrote:Thats what Mobius' head is for.The Lion wrote:Speaking of which... will the smell of our socks be able to strip the paint off the walls in Core Decision?
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Yes Mobius, you are lame. You dont have to keep telling us about yourself. Now how about you buy yourself some wit?Mobius wrote:Lame.
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- FunkyStickman
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Re:
Psionik, I'm going to go out on a limb here, but I really believe in what you guys are doing. I know it's not easy, takes time, blah blah blah... I also read that you're doing 80% of the creative work right now, and I am sure that's taking a lot of your time.psionik wrote:I have given them an itinerary of things to complete and we have to give them more time. Things look good and I guess I could put together some sort of teaser but I really just want to blow your socks off with the next update.
If you're interested, and only if you think it would help, I'll offer my services helping you make music tracks. I majored in music in college, and I'm in the process of setting up a small recording studio in my workshop. I play guitar, bass, drums, and some synths... I just want to help, basically. When I envision Descent-like music, I always go back to the D2 Redbook audio. I've been known to pop it in the car CD player for kicks.
You can PM me with a reply (when you have time). Either way, I can't wait for it to be finished. And I'd challenge everybody else to do what they can to help out as well.
I wonder if an option to play music from a specific file/play list would be too difficult to incorporate...
One of the things that made D3 so distinct, was the logos that could be personalized on the side of your pyro, as well as the taunts. Those two aspects really, really, added a lot to the fun factor (at least for all of the people I used to LAN with).
Being able to play your own music would be pretty awesome!
One of the things that made D3 so distinct, was the logos that could be personalized on the side of your pyro, as well as the taunts. Those two aspects really, really, added a lot to the fun factor (at least for all of the people I used to LAN with).
Being able to play your own music would be pretty awesome!
Fighting villains is what I do!
- FunkyStickman
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Re:
Redbook is what they called actual CD audio, instead of MIDI tracks... remember back when games had nothing but MIDI music? Then they came out with CD music tracks, and it was called Redbook Audio... nowdays they just use MP3's because it's so much smaller and CPU's can handle it.d3jake wrote:Since its going to have music, make sure you have the choice of rock-type music, and some old MIDI type tracks, for those of us who don't care for rock, or whatever Redbook is considered.
Re:
Mobi is probably not the only one thinking what he expressed here. I found it pretty funny, and while I cannot look behind the scenes of CD and judge what's really going on, the lack of anything going on on the outside can certainly spawn such thoughts. For myself I can say that every contact with CD ended with a disappointment.
Reading Mobius's stuff here gave me a good laugh, realistic or not. And it was on topic.
Time will tell what CD is going to be, one way or another.
Reading Mobius's stuff here gave me a good laugh, realistic or not. And it was on topic.
Time will tell what CD is going to be, one way or another.
Phew! Other people would probably get banned from here for this.psionik wrote:Mobius
You have to be kidding me.
I quit reading halfway through your idiot list.
All i can say is a big SCREW YOU, DICK. I am sick of your endless "wish-mobius-had-the-credentials-to-back-up-any-of-what-he-just-said" posts about BS you imagine to be true and therefore it must be in your pathetic forum troller mind. No more posts from you are necessary as you obviously know nothing and simply want to antagonize. Consider me pissed and consider yourself a true jerk, you negative, deconstructive, rumour mongering piece of ass garbage.
Indeed.psionik wrote:Thanks for your judgement Ferno but I can handle myself.
At least I know now who Duper was referring to.Duper wrote:Stay on topic. Whine on "Myspace".
Judging from the D2X code, fusion shots never exhaust, but will damage every robot/player in their way until they hit some geometry (or their lifetime expires).
The original code has a bug so that a single fusion shot will damage tightly packed robots several times while travelling through the pack (depends on frame rate, the higher, the worse is the effect). That is because each Fusion shot had a single entry 'list' where it stored the last object it had hit to avoid damaging it twice. If it hit several objects in a single frame, it would 'forget' those it had hit first, and damage them again during the next frame.
This bug has been removed in D2X-XL, and you have a triple fusion and the option to ramp up fusion damage in D2X-XL.
The original code has a bug so that a single fusion shot will damage tightly packed robots several times while travelling through the pack (depends on frame rate, the higher, the worse is the effect). That is because each Fusion shot had a single entry 'list' where it stored the last object it had hit to avoid damaging it twice. If it hit several objects in a single frame, it would 'forget' those it had hit first, and damage them again during the next frame.
This bug has been removed in D2X-XL, and you have a triple fusion and the option to ramp up fusion damage in D2X-XL.
- Kilarin
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A negative attitude about CD can't HELP anything. However, it does contribute to discouraging the people who are working hard on this project and so could therefore hurt.
A positive attitude MIGHT help CD to be completed.
So its a variation of Pascals wager. If you would like to see a new 6 degrees of freedom game come out, being negative about CD has no benefit and possible harm. Being positive about CD has possible benefits and no possible loss if it fails anyway.
So why not be positive?
And in the meantime, I would urge the CD staff to not take Mobius so seriously. None of the rest of us do. It just draws more attention to him (and his opinions) to shout back at him.
A positive attitude MIGHT help CD to be completed.
So its a variation of Pascals wager. If you would like to see a new 6 degrees of freedom game come out, being negative about CD has no benefit and possible harm. Being positive about CD has possible benefits and no possible loss if it fails anyway.
So why not be positive?
And in the meantime, I would urge the CD staff to not take Mobius so seriously. None of the rest of us do. It just draws more attention to him (and his opinions) to shout back at him.