Better sound for Descent 1 and 2!
Better sound for Descent 1 and 2!
Hi all!
I developed a soundfont which gives you back the original soundtrack of Descent 1 and 2. It is called 8MBGM ENHANCED. If you have a Creative Soundblaster card that is compatible with soundfonts (e.g. Live!, Audigy and X-Fi series), you can load it instead of the default soundfont. You can find a precise instruction on the soundfont page of my website:
http://www.bredel.homepage.t-online.de/ ... glish.html
Any comments are welcome!
I developed a soundfont which gives you back the original soundtrack of Descent 1 and 2. It is called 8MBGM ENHANCED. If you have a Creative Soundblaster card that is compatible with soundfonts (e.g. Live!, Audigy and X-Fi series), you can load it instead of the default soundfont. You can find a precise instruction on the soundfont page of my website:
http://www.bredel.homepage.t-online.de/ ... glish.html
Any comments are welcome!
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- Defender of the Night
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Re:
holbred wrote:Sorry that for some of you the download was unavailable. I chose a new location which (hopefully) give you better access to the 8mbgm_enhanced10.rar:
http://www.mediafire.com/?conmv1vweyi
The quickkey you provided for file download was invalid. This is usually caused because the file is no longer stored on Mediafire. This occurs when the file is removed by the originating user or Mediafire.
- KoolBear
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I have your first page semi working. there's a link at the top of that page.
I will continue to work on the mirrored pages so everything works (eventually) But the link is at the top of this page...
http://www.koolbear.com/Descent/communi ... dfonts.htm
I will continue to work on the mirrored pages so everything works (eventually) But the link is at the top of this page...
http://www.koolbear.com/Descent/communi ... dfonts.htm
It's done! After hours of hard work, I finished version 1.1 of my soundfont. It has improved basses and a lot of new instruments. Check the changelog for details. While I fixed the major bugs of Merlin's 8mbgm_plus13.sf2 in version 1.0, I did some fine tuning this time. I can say that this is the ULTIMATE soundfont for Descent!
You can get midi files of Descent from the following websites:
http://www.planetdescent.com/site/files ... /music.asp
http://www.planetdescent.com/site/files ... /music.asp
Compare the standard soundfont with my 8MBGM ENHANCED v1.1, and you will be convinced that there is no other soundfont that can compete with it.
@KoolBear and Top Gun
Please upload the new version 1.1. Thanks!
You can get midi files of Descent from the following websites:
http://www.planetdescent.com/site/files ... /music.asp
http://www.planetdescent.com/site/files ... /music.asp
Compare the standard soundfont with my 8MBGM ENHANCED v1.1, and you will be convinced that there is no other soundfont that can compete with it.
@KoolBear and Top Gun
Please upload the new version 1.1. Thanks!
Re:
Rumours will have it that Holger is about to do something right now only Germans can : Go beyond the ultimate.holbred wrote:this is the ULTIMATE soundfont for Descent!
Version 1.2 has been finished. It should be the final one. This version contains some last improvements to the sound of Descent 1 and 2. Listen, for example, to the bottomless bass of the Melodic Tom in descent.mid (Descent 1). The major changes, however, have been made to the sound of Monkey Island 1 and 2. It sounds considerably better than before.
Comments?
@KoolBear and Diedel
It would be nice, if you could upload the new file. Thanks.
Comments?
@KoolBear and Diedel
It would be nice, if you could upload the new file. Thanks.
Re:
This is something I have been thinking very often when releasing a new D2X-XL version ...holbred wrote:Version ... has been finished. It should be the final one.
Re:
However, these software synthesizers do not work in games. They can only play midi files with a particular soundfont.The Lion wrote:Also, if your hardware really can't do MIDI, there's always software synthesizers such as Timidity.
You can use a loopback driver like MIDI Yoke or LoopBe1 to connect the TiMidity++ Synth Server to a game.
Set the game to send MIDI events to the loopback device, and have TiMidity read from it.
On a side note, my favorite player for MIDI files is XMPlay with its MIDI plugin (a SoundFont softsynth).
Set the game to send MIDI events to the loopback device, and have TiMidity read from it.
On a side note, my favorite player for MIDI files is XMPlay with its MIDI plugin (a SoundFont softsynth).
Re:
You are missing something then. Holger has done some awesome work. The midis sound tangibly better now.MD-2389 wrote:While I don't have compatible hardware, I congratulate you on your hard work.
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Oh I don't doubt it at all. I'm definitely in the market for better audio (*grumbles at nVidia for canning SoundStorm*). I'm just not out to buy something that I'm going to hate later (like something from Creative). Right now I'm stuck using Realtek crap (ALC850 incase you're curious) until I find something decent that meets my requirements (must have optical out, so I can run 5.1 to my surround sound, and be able to use digital and analog audio at the same time.)Diedel wrote:You are missing something then. Holger has done some awesome work. The midis sound tangibly better now.MD-2389 wrote:While I don't have compatible hardware, I congratulate you on your hard work.
Re:
I've been following along, and I'll get it submitted when I do my next round of file updates. (Provided I can figure out what file section it should be listed under, that is...)DCrazy wrote:Has anyone sent this to PD?
Re:
Can someone make mp3s of the D1 midis?MD-2389 wrote:Oh I don't doubt it at all. I'm definitely in the market for better audio (*grumbles at nVidia for canning SoundStorm*). I'm just not out to buy something that I'm going to hate later (like something from Creative). Right now I'm stuck using Realtek crap (ALC850 incase you're curious) until I find something decent that meets my requirements (must have optical out, so I can run 5.1 to my surround sound, and be able to use digital and analog audio at the same time.)Diedel wrote:You are missing something then. Holger has done some awesome work. The midis sound tangibly better now.MD-2389 wrote:While I don't have compatible hardware, I congratulate you on your hard work.
Re:
I compared the output of the X-Fi hardware synth with the output of the XMPlay softsynth, and there isn't much difference (XMPlay is a bit clearer IMO).holbred wrote:It is possible to make MP3 files of a particular midi file with a software tool like SynthFont. You load a soundfont in SynthFont and get the result. However, the outcome is very poor.
I've uploaded an MP3 of Game22.mid created with XMPlay + xmp-midi + 8mbgm_enhanced13 + LAME:
http://www.filesend.net/download.php?f= ... d809250fcf
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I'm afraid Vlindicator beat you to that by about a year or two. Quite frankly, I'm amazed that they aren't up on PD. They're 256kbps CBR, and just the D1 tracks alone rack up a whopping 159MB. I'd have to dig out the CD to tell you how big the D2 tracks are, but theres only four or five of those compared to the 25 tracks for D1 (22 for the levels, the other three are the credits, menu, and end theme.). I believe he recorded the songs directly from an old Sound Blaster 16.
At any rate, before this goes too far off-topic I'd like to congratulate you again on your hard work holbreg.
At any rate, before this goes too far off-topic I'd like to congratulate you again on your hard work holbreg.
I have found a good shareware midi -> mp3 converter on the inet doing lightning fast silent conversions. You can even batch them. The trial version is limited to 5 songs per batch and a 30 day evaluation period. It's called 'Direct MIDI to MP3 Converter' and seems to be lame based. Works very well. You can even specify the MIDI soundfont you want to use (e.g. Holger's).
The rar'd D1 mp3 music is about 120 MB.
The rar'd D1 mp3 music is about 120 MB.