3DS Max Question: Controlling Particle Creation?
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- DBB Ace
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3DS Max Question: Controlling Particle Creation?
I'm trying to animate a gun firing bullets, but with the particle systems and animation that I've been able to produce so far with Max's default particle plugins, all I can choose is basically Off or Machine-Gun. What I really need is something where I can create a keyframe that basically says "Fire Bullet" and causes an emitter to emit one particle. Is there a way to do this?
I think this is where max scripting comes in.
You'd need to make a script that said to create so-and-so particle emitter, set it to these settings, and run it for n number of frames.
I'd say just search google for what you need, as when I used to work with max I'd seen a lot of tutorials on its scripting.
You'd need to make a script that said to create so-and-so particle emitter, set it to these settings, and run it for n number of frames.
I'd say just search google for what you need, as when I used to work with max I'd seen a lot of tutorials on its scripting.
- Warlock
- DBB 3D Artist
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well if you are useing Max6 u can use Partical Flow. but with the normal partical system just setup a birth rate and u should beable to get an good effect.
p.s.
if your wandering what PFlow is heres a little 4mb vid of it
http://mtlstream02.discreet.com/streami ... w_150k.wmv
p.s.
if your wandering what PFlow is heres a little 4mb vid of it
http://mtlstream02.discreet.com/streami ... w_150k.wmv
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- DBB Ace
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- Nitrofox125
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