D1 complete level pack for D2 and D3?
D1 complete level pack for D2 and D3?
Just wondering, are there any mission packs with all Descent 1 levels for D2 and D3?
Would love that...
Would love that...
no MD, he means are there any complete packs with all the levels made for each series in like one zip .. or several.
Randor, I don't think so. they would be huge. Probably several gigs each. PlanetDescent has a great selection as does Koolbear. Check out the multiplayer forum. I think there are links to player's data bases.
Randor, I don't think so. they would be huge. Probably several gigs each. PlanetDescent has a great selection as does Koolbear. Check out the multiplayer forum. I think there are links to player's data bases.
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Randor244 wrote:Just wondering, are there any mission packs with all Descent 1 levels for D2 and D3?
Would love that...
hehe.. Duper, Duper, Duper.Duper wrote:no MD, he means are there any complete packs with all the levels made for each series in like one zip .. or several.
I'm with MD on his interpretation of the question.
D1 to D2 mission pack. Yes.
D1 to D3 mission pack. No.
We need a crew from like the Black Mesa Source project to do such a task now days.
IMO that kind of crew is long gone.....for D3 that is.
Re:
all i wanted was some good old eris, nysa(without all the flashy bc) and maybe IO?DarkFlameWolf wrote:Don't we all Behemoth, but that dream will NEVER HAPPEN. People are more interested in making their OWN UNIQUE levels for D3 rather than re-hashing 30~ levels not of their own design or idea.
is that too much to ask for?
Re:
you are welcome to go aheadDarkFlameWolf wrote:Don't we all Behemoth, but that dream will NEVER HAPPEN. People are more interested in making their OWN UNIQUE levels for D3 rather than re-hashing 30~ levels not of their own design or idea.
all you need is here: http://gameedit.net/custom/GameEdit_OG/index.html
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With a working conversion program it'd be possible to get at least the level meshes and textures from Descent 1 converted to Descent 3 in no time. Without one it's probably two months of full-time work, then you have to add in the robot and weapon models, script the levels and adjust all the physics values. Only thing that can't be ported directly is the lighting.
'Course, the question begs asking - what's the point in porting D1 to D3 when it's so much simpler to just run D1? There must be something you want different besides being able to run it through the D3 executable.
'Course, the question begs asking - what's the point in porting D1 to D3 when it's so much simpler to just run D1? There must be something you want different besides being able to run it through the D3 executable.
I think MD is talking about anyone in general, not you specifically. Personally, I would like to see what the levels would \"really\" look like. I HIGHLY doubt that mines were made of cubes, devoid of equipment and riddled with 2 dimensional walls and doors.
My imagination was working on overdrive doing this when I first played Descent. It's what we were all (or most of us) were dreaming of \"back in the day\". Like when we played Duke Nukem; we knew that's not what \"real life\" would have looked like, but we accepted the technology for what it was visually and enjoyed the game. Kinda like reading a book. That is why we so look forward to seeing a movie that's based on a book we've read. (never mind the fears of a good story being slaughtered for time constraints.) This was part of the draw of Doom 3. It took us back to Doom 1 with a more realistic look.
If I can ever get the hang of Max or Maya, I'll start on it. There have been a couple reasonable attempts at level one, but imho, they've fallen short of spectacular. It's not an easy task and I'm not belittling the effort used in creating these missions. They lacked a certain amount of polish. but no matter.
My imagination was working on overdrive doing this when I first played Descent. It's what we were all (or most of us) were dreaming of \"back in the day\". Like when we played Duke Nukem; we knew that's not what \"real life\" would have looked like, but we accepted the technology for what it was visually and enjoyed the game. Kinda like reading a book. That is why we so look forward to seeing a movie that's based on a book we've read. (never mind the fears of a good story being slaughtered for time constraints.) This was part of the draw of Doom 3. It took us back to Doom 1 with a more realistic look.
If I can ever get the hang of Max or Maya, I'll start on it. There have been a couple reasonable attempts at level one, but imho, they've fallen short of spectacular. It's not an easy task and I'm not belittling the effort used in creating these missions. They lacked a certain amount of polish. but no matter.