New Core Decision website
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ok.. just read through the weapons. Very interesting ideas.
Where recharge times are concerned, I see weapons that were designed to NOT be fired 24/7. You have to be sparing a bit and watchful. This is very similar to MechWarrior. Things like Energy weapons are prone to over heating and can be off set a bit buy heat-sinks and alternating weapons. Rapid fire cased arounds are prone to jamming if continually fired.
We need to remember that CD IS NOT Descent. It's sure to be Descent-ish, but there are sure to be fundamental differences in the two games.
The Base weapon. Psionik. ... a very curious choice. I assume that it has something to do with the premise of the game? Very interesting idea. That would mean that in some circumstances, this weapon will not work do of a lack of moisture in the air.
Where recharge times are concerned, I see weapons that were designed to NOT be fired 24/7. You have to be sparing a bit and watchful. This is very similar to MechWarrior. Things like Energy weapons are prone to over heating and can be off set a bit buy heat-sinks and alternating weapons. Rapid fire cased arounds are prone to jamming if continually fired.
We need to remember that CD IS NOT Descent. It's sure to be Descent-ish, but there are sure to be fundamental differences in the two games.
The Base weapon. Psionik. ... a very curious choice. I assume that it has something to do with the premise of the game? Very interesting idea. That would mean that in some circumstances, this weapon will not work do of a lack of moisture in the air.
Re:
30 guns would probably do the game more harm than good. Back in 1995 it could have been a selling point; these days though, the number of weapons depends heavily on the sub-genre, and you can always point to a game that has more (some of the third-party expansions for Mechwarrior IV have well over a hundred weapons, to name one). And it presents a huge problem; you have to balance each of those 30 guns, to make them all unique and useful, yet make sure none are excessively powerful.Neo wrote:Only six guns? That makes the game kind of bland, don't you think? D3 you could only use 3-5 guns depending on which ship you chose. And Descent IV had about 30 guns!
Descent 1 did an admirable job of balancing the 10 weapons it had. Perhaps some were not used too much because they were difficult (Fusion), but for those who could they were well worth it.
Descent 2 and 3, however, lost that with a mere 10 extra weapons. They probably could have nailed it with a different approach however; in Descent 2 the emphasis was too much on supercharging the old lineup (which is of course going to make the originals look like they suck), and in Descent 3 the weapons seem to have been balanced for killing robots - where the ammunition of superweapons is an issue - versus competitive multiplayer, where generally speaking it is not.
Then, when you add another 10 weapons... the job gets more difficult still.
...you're going to hate me for asking this psionik, but are we still going to see the game (or at least a demo) this year? (I hope, I hope, I hope... )
If not, that's cool - I'm more than happy to wait util it's perfect, and from the sounds of it that shouldn't be too far away
All I want to know is should I stop holding my breath? I'm not going to hold you to any date you might mention trust me.
If not, that's cool - I'm more than happy to wait util it's perfect, and from the sounds of it that shouldn't be too far away
All I want to know is should I stop holding my breath? I'm not going to hold you to any date you might mention trust me.
Interesting. Makes you play a balancing game between being loaded to the teeth and carrying very little - probably will make people retain just enough for a quick kill.
Wouldn't completely stop spawn-kills, of course, because the fact is you don't need much to take someone out.
Actually, there is one other way I see people playing the game with that mechanic; they would hoard up missiles until they saw someone, and every time a fight broke out it would start with people spamming missiles in a flurry. It would also encourage tactics such as lobbing, blind shots, etc etc...
Truth be told I've seen people do this already in D2 for a number of reasons
- They don't want the opponent to get their missiles
- They don't want to go out before they've used as many missiles as possible, since that improves the chances of nailing someone with it
- It's easier to kill people with some missiles - ESPECIALLY Smart/Homing missiles.
That measure would, in effect, just accentuate it. Whether it's a good thing or not depends on your opinion...
Wouldn't completely stop spawn-kills, of course, because the fact is you don't need much to take someone out.
Actually, there is one other way I see people playing the game with that mechanic; they would hoard up missiles until they saw someone, and every time a fight broke out it would start with people spamming missiles in a flurry. It would also encourage tactics such as lobbing, blind shots, etc etc...
Truth be told I've seen people do this already in D2 for a number of reasons
- They don't want the opponent to get their missiles
- They don't want to go out before they've used as many missiles as possible, since that improves the chances of nailing someone with it
- It's easier to kill people with some missiles - ESPECIALLY Smart/Homing missiles.
That measure would, in effect, just accentuate it. Whether it's a good thing or not depends on your opinion...
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heavy weaponload could also make nasty sounds (audible within the ship, not necessarily for others) because the engine is little overcharging. Gives you also a feeling what you do to your engines and how the load actually is.
The idea behind it is, that it forces you to act more intelligently while stalking / preparing for the next fight. Does it really lead to easy ever kill strategies? This should carefully be tested. It should bring back the dogfights!
Do we need more treads ?! Is it time for cd to find a pr manager ?!
The idea behind it is, that it forces you to act more intelligently while stalking / preparing for the next fight. Does it really lead to easy ever kill strategies? This should carefully be tested. It should bring back the dogfights!
Do we need more treads ?! Is it time for cd to find a pr manager ?!
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Re:
I don't think the weapon loadup = slower ship idea is a good idea. Too much thinking, not enough blasting and bashing. Stick to what is the most fun and don't complicate things any more then they already are in a 6dof game. That is my 2¢.floppyfreak wrote:heavy weaponload could also make nasty sounds (audible within the ship, not necessarily for others) because the engine is little overcharging. Gives you also a feeling what you do to your engines and how the load actually is.
The idea behind it is, that it forces you to act more intelligently while stalking / preparing for the next fight. Does it really lead to easy ever kill strategies? This should carefully be tested. It should bring back the dogfights!
Do we need more treads ?! Is it time for cd to find a pr manager ?!
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and i have yet to see this in other fps games as well (unless you count mechwarrior, namely mw2, less weps = room for bigger engine/jump jets/both).
i think that not only would it encourage tactics like lobbing and missile spamming on first sight of another player, but it would get annoying, too.
maybe the ship sound effect would work, though.
and i havent been able to get to the uplink studios site either.
i think that not only would it encourage tactics like lobbing and missile spamming on first sight of another player, but it would get annoying, too.
maybe the ship sound effect would work, though.
and i havent been able to get to the uplink studios site either.
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Re:
ThanksHighOctane_Jared wrote:The site was temporarily down, try it again.
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Re:
Congrats for making progress!psionik wrote:Major update coming soon.
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You got a publisher?psionik wrote:Major update coming soon.
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hehe....Kilarin wrote:You mean we are getting the GAME this weekend? Surely I've misunderstood?
Darnit, my joystick is on the glitch.
I'm thinking this is more about media stuff. Not a game or demo.
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...Umm, I think Jared and the other people at Uplink may take exception to that commentfloppyfreak wrote:It would really be interesting to learn, how a single man nowadays can design a whole video game
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Very nice to hear. BTW, Untill the promised media arrives, I will check the DBB obcessivly. Just to warn everyone, and since wer'e close toe the end of the month it shouldn't be too bad on bandwidth.
Psi: If any of what you're going to post is video, I'll upload it to my website as a mirror for whatever source it is that you'll use. And post a link of Course.
Psi: If any of what you're going to post is video, I'll upload it to my website as a mirror for whatever source it is that you'll use. And post a link of Course.
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Re:
When I try to view the CD page, I get a pop-up asking for User Name and Password.psionik wrote:Lets just say that we have taken steps to end the constant promise of updates and no delivery.