need some help with audio taunts.

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Blue
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need some help with audio taunts.

Post by Blue »

I'm trying to make an audio taunt but, i can't seem to get it compressed correctly.

22khz, 8bit, at 32k


However, at these settings i can't get the clip longer then 1second. 1.320 seconds to be exact. I have taunts from other people that i use that run from 3-4 seconds.

I can't seem to get the clip long enough using the required settings. I was able to extend a taunt to 2.6 seconds when i dropped it's quality to 12khz but then it wouldn't load...i'm at a loss.

What exactly CAN i do to extend the length of the taunt? 3 seconds is plenty of time for my music clip, but 1 second is just too short.


Any ideas?
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Post by CDN_Merlin »

mono not stereo, try that
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Post by Blue »

yea in mono as a .wav



something is wrong, but i can't figure what.
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Post by Money! »

Whatever sounds I record with my microphone are able to be up to 2.5 seconds. They keep the limit low obviously so people don't have taunts that go on for ages.

GG in the Indika btw Blue! Let's 1v1 sometime plx
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Post by Blue »

Something must be wrong, maybe i need some kind of extra compression? 2.5 seconds is giving me a 56k file. Regardless of what i do, even if it is 2.5 seconds of silence.

(haha yea we'll do a 1on1 sometime. on a good server too :) )
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Post by CDN_Merlin »

Remember when you import them into D3 it will become smaller.
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Post by Blue »

CDN_Merlin wrote:Remember when you import them into D3 it will become smaller.
I didn't know that. Any idea how much it will shrink? :o
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Post by CDN_Merlin »

Record a sound, start D3, import the sound. Go into a game and see if anyone else hears it. If they do then you are fine. I think you can record 4 seconds of WAV before it becomes to long even after importing it.

http://www.planetdescent.com/site/dcip/ ... taunts.asp
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Post by Blue »

thanks merlin :)
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Re:

Post by Grendel »

Blue wrote:
CDN_Merlin wrote:Remember when you import them into D3 it will become smaller.
I didn't know that. Any idea how much it will shrink? :o
Depends on the contents, but it will usually shrink by about 50%. The .osf file is the one w/ the 32k restriction, if it's bigger than that you will get the "import failed" message and it won't be send to the server.
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Post by Blue »

awesome, i've got it working now. I also noticed something strange.... I have all my production (work) apps on OS X and my games on XP, so when i swap files between partitions on my imac, files actually shrink on XP. a 67k file on OS X is listed as 64k on XP... nothing changes... just says different sizes.

I guess that also explains why i wasn't able to get as much sound on my initial taunts, because 32k on OS X is 29k on XP.



So weird.
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Post by CDN_Merlin »

XP uses 4K cluster sizes if you are using NTFS. Not sure what size MAC uses. IE: If a file is 6K in size, it will show as 8K on disk.
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Post by Blue »

Well it is 1 drive, but the XP partition is NTSF and the mac partition is... well, whatever the hell macs use. heh. I can't swap between the two partitions of the drive without a USB key, oddly enough.
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Post by CDN_Merlin »

You should be able to share folders on each drive. Not sure how it's done on a MAC but I know it's possible.
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Post by Blue »

I can see the PC drive on my mac end and copy files off of it. I can't make changes to anything from the mac end, though, and XP doesn't see the OS X drive at all.
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Post by Wishmaster »

Unless you're willing to pay, the best way to share files between OSX and Windows XP is to create a FAT32 formatted partition on one of your drives. Both OSX and Windows XP can read and write with FAT32, so you can keep any files that need to be accessible from both systems there. Alternatively, for $50 USD you can buy MacDrive, which lets Windows XP read and write your OSX hard drive.

If you really don't want to partition your drive, there's a program called HFS Explorer that can extract files from your OSX drive (but not write them to it) in Windows XP. You need Java 2 installed (download is at getjava.com); the program itself is here. Note that I haven't tried it, so I have no way to know if it's virus-free, but the reviews seem favorable.
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