New/Old Unreal Tournament 3 Mod Idea

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Does this sound pimped out to the max?

Yea
3
43%
Nay
4
57%
 
Total votes: 7
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Dakatsu
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New/Old Unreal Tournament 3 Mod Idea

Post by Dakatsu »

Although Descent 4 was one I wanted to do, due to the negative feedback on the idea, I will present my second idea. If this sucks, then I am not going to attempt a UT3 mod:

Uhh.. I don't know how to explain it... so PLEASE bear with me!

Simply put, it is a realistic futuristic tactical warfare mod.

The storyline doesn't matter as much as the game, so I'll get to it later. The premise is two or more armies fight to complete certain objectives on Earth, Venus, space, wherever. Each team has a limited number of reinforcements and vehicles (basically a pool of lives and respawns). They can either eliminate the entire team or complete specific objectives. I'll just quote a document I typed up on a map:
Venusian Sector 1032:
Nekoketsukei National V1032 Star Fleet
Soldiers: 1000
Objective #1: Hold off for 30 minutes from attackers while codes are submitted.
Objective #2: Delete the access codes from the ships data after transfer is complete.
Objective #3: Repair the destroyers warp drive and warp to a safe location.
Shoudo 804th Orbital Assault Group
Soldiers: 1000
Objective #1: Destroy both Nekoketsukei Defensive Frigates.
Objective #2: Retrieve Access Codes stored in the Destroyer.
Objective #3: Destroy the NNA Destroyer after access codes are retrieved.

Nekoketsukei Team: One Destroyer, Two Defensive Frigates
Shoudo Team: Five Assault Frigates
Basically the Nekoketsukei has to defend their destroyer for 30 mins, then press a button, then repair something and press another button. The Shoudo team has to blow up the reactors of the defensive frigates, hack a computer, and blow the reactor on the destroyer.

Unlike Counterstrike, where you often just pick up the case, haul ass, and score, or just blow away the other team, this game will have diverse objectives. Also, the only reasonable time to just try to blow away the enemy team is when you know you can't complete the objective.

There are three features I would like to mention that I plan to add:

Enhanced Space Feel
Unlike other games that have a relative down point in space, and also have very little control in space, in this mod, your character does not have a set up or down point. Space ships will have gravity generators which force the player to the floor. This means if you ship turns upside down, the gravity inside of it would go up. You will be able to rotate your character like in descent, so you wont be hitting the ceiling with your head, but landing on your feet. In space, there will be no gravity, meaning if you jump up, you will be traveling for a long time! If you have jumpjets, you could actually fly around in space, lets say a ship above you turned 90 degrees on its side, you could fly in it and walk on the floor.

Highly Realistic, But Very Fururistic
Imagine flying a spacefighter, and all of a sudden it just stops? Do you know why? Because a bullet went in your engine and the engine no longer works. Even the smallest vehicle, you can hit key points to do damage to it on the whole. Destroying the tail will make it so the jet cannot turn! These systems are repairable with the nearest engineer, so don't be worried!

The weapons will have realistic recoil, ironsights, and you will have very little (if any) on screen information. Your damage will be shown with the dimness/redness of your screen. Your ammo will have to be counted in your head. This makes combat very realistic. If the weapon jams, you will have to clear it (using the reload key) and every weapon will be able to have attachments. You will have to choose an infantry class, but you will have small selections of starting equipment and the ability to pick up anything your trained to use.

Despite this, the weapons will be futuristic. Pulse rifles, space combat, fighting on other planets, the list goes on, but it is realistic AND fururistic at the same time!

Unique Infantry Damage System
Each weapon will do a certain amount of damage, lets say an assault rifle with 50 damage. Lets say you nail someone in the torso. Most games will leave you with 10 health, end of story. Not in this mod! Each body part splits up the damage into three damage types; Recoverable, Regular, and Pernemant. Recoverable damage heals after a certain amount of time, regular damage takes away health, but allows for it to be healed by a medic. Pernemant damage is taken away, and can never be restored. Lets say the torso takes 20% Recoverable, 40% Regular, and 40% Pernemant. 50 health is taken away immediatley. Ten seconds later, your health is up to 60, your Recoverable damage recovered. A minute later, a medic stops by and heals you, and now your up to 80 health. However, you cannot ever heal that last 20, because it is Pernemant.

Also, getting hit in the legs makes you fall down, being required to be picked up by another soldier and taking him to a medic. Getting nailed in the arm makes your recoil go up for that moment, and getting hit in the hand forces you to drop your gun at that moment.

Of course, getting shot in the face would do something like 500% pernemant damage :P


So guys, what do you think? Feel free to ask any questions before you vote!
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Foil
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Post by Foil »

The first part of the description sounds like some of the Assault missions. The rest... I dunno.
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Dakatsu
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Post by Dakatsu »

Foil wrote:The first part of the description sounds like some of the Assault missions. The rest... I dunno.
Assault has a specific attacking and defending team. In this mod, it is possible that both teams are going for a specific objective, also three teams in one battle can make for some interesting fights, especially if they ALL have contradictory objectives!

Also, the teams won't swap, each game will just have one giant round, and it would switch to the next map.
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Re: New/Old Unreal Tournament 3 Mod Idea

Post by Sirius »

Dakatsu wrote:Imagine flying a spacefighter, and all of a sudden it just stops? Do you know why?
Because the laws of physics just broke.
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Re: New/Old Unreal Tournament 3 Mod Idea

Post by Duper »

Sirius wrote:
Dakatsu wrote:Imagine flying a spacefighter, and all of a sudden it just stops? Do you know why?
Because the laws of physics just broke.

and so would your neck?
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Post by Sirius »

...probably, yes.
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Re: New/Old Unreal Tournament 3 Mod Idea

Post by fliptw »

Dakatsu wrote:Imagine flying a spacefighter, and all of a sudden it just stops? Do you know why?
it hit an invisible wall?
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Post by TechPro »

Hmmm... I don't know ... Seems like most (if not all) of these mod ideas have already been accomplished in Descent 3 with Hunter's Hyperspace and Basewars mods/missions. Especially Basewars.

Or... maybe the description wasn't clear enough for my level of imagination.
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Post by Dakatsu »

TechPro wrote:Hmmm... I don't know ... Seems like most (if not all) of these mod ideas have already been accomplished in Descent 3 with Hunter's Hyperspace and Basewars mods/missions. Especially Basewars.

Or... maybe the description wasn't clear enough for my level of imagination.
Not really, as you are an infantry soldier with a speficic class, and that was only one example map. Others could be set on the surface of Venus, in an urban Mars area, or in an asteroid field.

To tell the truth though, none of my ideas in the mod are really unique (Except how I plan on dealing with gravity, and the damage system of infantry), just how I plan to mix them together.

Also: I'll post a WIP picture of one of the guns in the game, the the Skorpshjuze P2399 Carbine.
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Post by Sirius »

The example map sounded exactly like Freespace 2... except for the infantry, which to be honest I can't see the place of...
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Post by Kyouryuu »

The names drive me nuts. Nekoketsukei doesn't quite roll off the tongue well. And what would you call them for short? The Nekos? An evil army of bloodthirsty vampire cats? :wink:
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Post by fliptw »

I swear this is.. whats that derek smart game... battlecruiser 3000.
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Dakatsu
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Post by Dakatsu »

Kyouryuu wrote:The names drive me nuts. Nekoketsukei doesn't quite roll off the tongue well. And what would you call them for short? The Nekos? An evil army of bloodthirsty vampire cats? :wink:
God, if you saw how much the storyline has developed since it was first made up in my creative child mind in 1997, the Nekoketsukei (2006) used to be Catanese(2001), which used to be Botbot(1998), which used to be Green Kitties(1995) :P

Actually the Green Kitties had the same flag as the current Shoudo(Shoudo is the only one that doesn't have a major back history to its name, except that it was created after half of the human population was erased; hence "Shoudo")

Skorpshjuze doesn't mean diddily squat in any language (except their logo is the scorpion; hence "Skorp")

The last side to be featured will be the Kitsuneketsueki, whom logo is the fox; hence Kitsune.

For short, refer to them as Skorp, Neko, Shoudo, and Kitsune. :P
Sirius wrote:The example map sounded exactly like Freespace 2... except for the infantry, which to be honest I can't see the place of...
Boarding craft. You can board enemy ships, which is the main thing about that map. Others you can really only fly ships, but this one is focused on boarding parties.

The gun is almost complete, except for the stock. I'll just show it without the stock when the handle is done.
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Post by Sirius »

fliptw wrote:I swear this is.. whats that derek smart game... battlecruiser 3000.
Heh, good call... it's not from scratch though.
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Post by Dakatsu »

Here is the rifle without the stock, I'll do the stock later, but it should give you guys an idea of my modelling skills.

It numbers around 2000 polys.

EDIT: Oops frogot to post the pic!
Image
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Post by Isaac »

oh hell yeah! That's about the coolest thing i've heard so far. In fact if you get this out, i would love to make some descent 2 levels to go with it (if god permits me the time). That would Rock!!! If ur ship gets wrecked there could be other pyros parked and ready to go!

Super idea! Gave me lots of inspiration! YOU MAKE ! YOU MAKE! YOU GO NOW!!! Why are you still reading!??! GO!!
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Post by Dakatsu »

Isaac wrote:oh hell yeah! That's about the coolest thing i've heard so far. In fact if you get this out, i would love to make some descent 2 levels to go with it (if god permits me the time). That would Rock!!! If ur ship gets wrecked there could be other pyros parked and ready to go!

Super idea! Gave me lots of inspiration! YOU MAKE ! YOU MAKE! YOU GO NOW!!! Why are you still reading!??! GO!!
So the gun has takers! Good, well I will work on the stock tomorrow, high school tomorrow (half day) so I should get some time tomorrow. Then I will make the assault rifle version (solid stock, no scope, longer barrel and body.

I'll also post a bio of the Skorpshjuze Republic, including holdings, millitary, and other cool stuff.
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Post by Dakatsu »

Alright, next update:
The Carbine is done, as well as the silencer attachment. I will also create a laser sight, bayonet, geurilla clip, and possibly others.
Image
Image
Image
Stats of this Carbine:
Name: P2399/79-C
Type: Carbine Assault Rifle
Manufacturer: Skorpshjuze Republic
Classes: Special Forces
Attachments: Silencer, Bayonet, Laser Sight, Geurilla Clip
Magazine Size: 25
Fire Modes; Full Auto, Five Round Burst, Semi-Auto
Damage: Low-Med
Accuracy: Low-Med
Weight: Low-Med
Recoil: Med-High
Reliability: Super-High
Bio: Originally constructed in 2399, this carbine has recieved few upgrades over its history, and remains one of the most prized special forces weapons in the history of the First Solar War. Although it is not as accurate or damaging as its Nekoketsukei, Shoudo, and Kitsuneketsukei counterparts, it has a built in 2.5x scope, and like most Skorpshjuze weapons, will rarely if ever jam. The silencer provides a degree of stealth, the bayonet provides a better melee attack, the laser sight provides better accuracy when firing from the waist, and the geurilla clip speeds up half of your reloads. Extending the stock provides higher accuracy when stationary or walking, while keeping it unextended makes accuracy when moving alot better.

Skorpshjuze
Image
Country: Skorpshjuze Republic
Holdings: Ceres, Io, Europa, Callisto, Ganymede, Mimas, Tethys, Dione, Rhea, Titan, Iapetus, Miranda, Ariel, Umbriel, Titania, Oberon
Capital: New Skorpshjure, Ceres.
Government: Republic
Millitary Summary: The Skorpshjuze use lighter armor in exchange for faster speed overall. They also have the less powerful firearms in exchange for very low chance of a jam or breakdown. In space, they use either very light fighter craft or very heavy capital ships. The Skorpshjuze fleet has very little, if none, medium frigates, corvettes, or any thing of the like.
Misc. Info: Due to very high personal rights and low gun laws, it is easy to find anything from pistols and assault rifles in civilian housing located in Skorpshjuze owned territories. The Skorpshjuze have also added atmospheres to their controlled planets, but the ground is still like it was originally: there is no plantlife or grass on their planets, and their is very little natural water.

Hope you all like

P.S: Skorpshjuze logo looks way better on a non-black background, it is actually in a black circle.
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Post by fliptw »

move the ammo pack behind the trigger guard.
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