Mission Tab won't rename file in HOG compilation
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- DarkFlameWolf
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Mission Tab won't rename file in HOG compilation
Okay, I made a new RL2 without 'naming' the mine. Then inserted it into a compilation hog with other levels without any name other than (untitled). So when I go to change the level's name then 'accept', when I come back to the level, it doesn't accept my mine name change. So is this a bug or is there another way I can change it? Altering the RL2 in notepad tends to corrupt the file in D2-XLP's eyes.
- DarkFlameWolf
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- Wishmaster
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- DarkFlameWolf
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Re:
Pfffffffffffffff - is there anything DEVIL can and DLE-XP can't? There's a lot DLE-XP can and DEVIL can't.Wishmaster wrote:If it comes to it, you can send me your level and I'll fix the name in DEVIL.
- Wishmaster
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Re:
True, but you gotta admit that if you were using way out-dated computers ... Devil at least 'worked' ... mostly. Of course, once you upgraded to newer hardware there was no longer any reason to NOT use DMB2 and then DLE-XP (FTW).Sirius wrote:Not to turn this into an ideological war, but IMHO if you want a weird and awkward UI, you really don't have to look much further than Devil. Simply moving the camera there was a mission...
- DarkFlameWolf
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different strokes for different folks. No harm no foul. No reason to force someone to use a certain building program and have them learn a completely new format when they are familiar with and have been using DEVIL this entire time. Its like asking a english major to suddenly learn a math major when they've been doing english all their lives. They just aren't comfortable in something new and prefer something they already know how to do.
- Wishmaster
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That's funny ... I think the same of DMB / DLE-XP. But whatever, DFW is right.Sirius wrote:Not to turn this into an ideological war, but IMHO if you want a weird and awkward UI, you really don't have to look much further than Devil. Simply moving the camera there was a mission...
Speaking of DEVIL, is Lars still around any of the Descenting communities any more?
C:\\>cd games\\descent
C:\\GAMES\\DESCENT>descent
C:\\GAMES\\DESCENT>descent
Well, sincerely, i use mainly Devil because i like it more than DMB2/DLE-XP view style. In Devil i can fly inside the mine, while on the other it looks like an helicopter view, and IMHO the corridor wizard in DLE-XP is a shame compared the the one included in Devil (and also is the texture alignment tools). So i don't like DMB2/DLE-XP that much (it think it's just a matter of tastes).
However, i use a LOT DLE-XP to join level fragments done on Devil and DBB, to add some cubes that need some special effects, to stretch textures and of course, to add the neat and excellent features and effects of D2X-XL
BTW, Lars is still around here on the DBB, but he's almost not active...
However, i use a LOT DLE-XP to join level fragments done on Devil and DBB, to add some cubes that need some special effects, to stretch textures and of course, to add the neat and excellent features and effects of D2X-XL
BTW, Lars is still around here on the DBB, but he's almost not active...
I have built Boiling Point using DLE-XP, including doing all geometry and texture alignment ... for complicated structures I'd use the Descent Block Builder.
I need the top down view, or I'd lose the overview over my level, I couldn't build it all from within. For details, I just zoom in, or launch the level with D2X-XL simply by pressing Ctrl+F5. I had taken a look or three at DEVIL, and I couldn't even get the hang of it - it has the most unintuitive UI I've ever seen.
Well, to each his own.
I need the top down view, or I'd lose the overview over my level, I couldn't build it all from within. For details, I just zoom in, or launch the level with D2X-XL simply by pressing Ctrl+F5. I had taken a look or three at DEVIL, and I couldn't even get the hang of it - it has the most unintuitive UI I've ever seen.
Well, to each his own.
Intuitive is generally a matter of opinion, but I should add that the reason I found DLE-XP so easy to pick up (in terms of the camera) is that it handles much like any other modelling program out there. Now that I remember it, I think you had to click on buttons for DMB2, which was a pain.
DEVIL's UI and control scheme is extremely non-standard by now. If you learned the ropes with it, it may still seem natural; if not, it's hard to get used to. And it does make \"flying around the mine\" easier, if you want to do it; you can do the same in DLE-XP but it's a bit awkward. I don't even try because I've never needed to view a level from the inside anyway.
DEVIL's UI and control scheme is extremely non-standard by now. If you learned the ropes with it, it may still seem natural; if not, it's hard to get used to. And it does make \"flying around the mine\" easier, if you want to do it; you can do the same in DLE-XP but it's a bit awkward. I don't even try because I've never needed to view a level from the inside anyway.