Next gen video chips: April 26th
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Mr. P, to understand why 512 is advantageous, consider that Matrox targets medical professionals, researchers, military, stock brokers, video/music producers, etc., often using three or more monitors. As a Matrox user, believe me, I wish it was more concerned with 3D and fps rates, but unfortunately very high resolution 2D across multiple monitors is its focus and that is reflected in both its hardware and software drivers. There are few games I can play triplehead and even many I cannot run singlehead and despite all the whining from Matrox gamers to give more emphasis toward gaming, Matrox pays very little attention to it. Matrox has it's niche markets and as a small company it isn't about to try to go head-to-head with monsters like NVidia or ATI.
512Meg of memory would be great for putting huge textures/bumpmaps on planets in Celestia. i could also think of many other things i do that would be vastly better with 512meg of memory, and games are not one of them . although with that much memory/detail, maybe you could utilize some impressive "be the detective and try to notice small things" gameplay ideas.
there are hundreds (or was it thousands) of TERRABYTES of data encompasing the current most detailed terrain map of earth (thx nasa). how do you display 3D models of that data without the videomemory for the job. you could do cool things with that.
wouldn't it be a different world if memory was so CHEAP to manufacture that it was a non-issue . mmm i have a dream
there are hundreds (or was it thousands) of TERRABYTES of data encompasing the current most detailed terrain map of earth (thx nasa). how do you display 3D models of that data without the videomemory for the job. you could do cool things with that.
wouldn't it be a different world if memory was so CHEAP to manufacture that it was a non-issue . mmm i have a dream
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