Krom wrote:Damn, how did you know I would say it isn't all about the kills/deaths ratio foil?
![Razz :P](./images/smilies/icon_razz.gif)
Because you've said it before, and I remember specifically because I play with a very aggressive style (sometimes too much for my own good) similar to how I've seen you describe your own.
I'm not sure if I've ever played you, though... maybe when you were under an alias?
Krom wrote:Well anyway it is anarchy so I would disagree with the idea that its all about efficiency, it is about pure kills and nothing else.
True.
In Anarchy, it's pure kills/hour. (But keeping a good efficiency helps with this.)
However, in TEAM Anarchy (1v1 is a variation of this), efficiency is virtually everything, because you
have to have more kills than your opponent to win.
In CTF, it's all about flags. Having a good efficiency helps your team, but the best flag-scoring players sometimes have <50% efficiency because they don't always stop to dogfight, and press the other team.
Entropy is of course heavy on efficiency, too. You gotta be able to get multiple kills without the other guys getting them on you.
Hoard... is just insane.
JailBreak... (oh, wait, that one is still in development)
![Wink ;)](./images/smilies/icon_wink.gif)