It's just getting everyone to keep playing instead of talking about all their reasons for not playing that's the problem.............
![Wink :wink:](./images/smilies/icon_wink.gif)
No!…its false hope, if there was “no” hope there wouldn’t be these annual threads.Krom wrote:False hope? There was never any hope at all, Interplay is just using Descent and other titles in yet another desperate attempt to grab the interest of investors. I doubt there is any intention to actually develop another Descent at all.
No you! There never was and never will be any hope, false or otherwise. There are only fools.Spidey wrote:No!…its false hope, if there was “no” hope there wouldn’t be these annual threads.
Here's 2 vids of ppl using the Wiimote to play descent.TIGERassault wrote:On a related note, I still can't see why the control problem couldn't be easily solved with the Wii. All movement abilities (aside from afterburner) could be attributed to the Wii's motion control. Move the Mote forward to accelerate, backwards to reverse, up/down/left/right to bank, and rotate it to aim. Et voila, easy 3-axis movement without the press of a button.
You may call me a fool then.Krom wrote:No you! There never was and never will be any hope, false or otherwise. There are only fools.Spidey wrote:No!…its false hope, if there was “no” hope there wouldn’t be these annual threads.
As opposed to a tiny Internet group that thinks it knows everything there is to know about 360º games and probably wouldn't buy it anyway on the grounds that it doesn't fall perfectly in line with their vision? Please.DigiJo wrote:money rules the world, and if a professional gamestudio ever decides to make a new descent, it will be made to please the massmarket for maximum profit.
Get over yourself.DigiJo wrote:such an effort wont please a single real descenter
You're presuming that what you develop is worth anything, which is the first mistake. The mistake which brought Valin's "Descent IV" crashing down and which will bring Core Decision / Geocore crashing down, if it hasn't already, is operating on the premise that you're going to make cash. No, you do it for the love of the game and the genre. You don't do it because you think you're going to make millions.Gekko71 wrote:Obviously from a commercial standpoint (IE attracting investment funds) there's no incentive in open source: You can't own the product outright, your can't protect your IP (either the code itself or the storyline and characters), you can't license the IP for profit...
And how do you convince them? I think the developers of Red Orchestra, Counter-Strike, Portal, and Team Fortress have already found the answer. You make the best damn mod you can and you do it for an existing engine headed by a company proven to support such development. I'm speaking, of course, of Source Engine and Valve.Gekko71 wrote:I want a new, great 6DOF game to play as much as everyone else here - but the answer to me lies in convincing a commercial game developer / financier that there is sufficient demand to warrant building and marketing such a game.
Thank you for the GNU / SPP links Lion - I wasn't aware of these examples, so your point about my argument being peppered with myths is quite valid - consider me schooledThe Lion wrote:Gekko, please do some research. Your claim about incentive is a myth that has
already been debunked by the GNU manifesto over 20 years ago. Licenses that
prohibit commercial (re)distribution do not qualify as free software or even open
source licenses. Take a look at some commercial GNU/Linux vendors and
ransomware projects such as Blender.
Most people here seem to agree that no professional game studio is likely to
develop another 6DoF game, and 8 years of experience has confirmed this so far...
Love of the game is vital - no argument there; it's vital to love the game you're making if it is to engage people and make playing it an enjoyable experience. But I disagree about not doing it in order to make millions. The commercial viability of the game is equally important, otherwise the game developer in question isn't going to be around for long, no matter how good their product is. If they can't be at least reasonably sure that the game will be both enjoyable and profitable, they won't make it. Assuming of course that you're talking about a new 6DOF shooter as a commercial product - which is what I was referring to. If modding is your thing, then you are absolutely right - you do it cause you love it, not for the money, and the wowsers can all get stuffed.Kyouryuu wrote:No, you do it for the love of the game and the genre. You don't do it because you think you're going to make millions.
How you convince them (...since you askedKyouryuu wrote:And how do you convince them? I think the developers of Red Orchestra, Counter-Strike, Portal, and Team Fortress have already found the answer. You make the best damn mod you can and you do it for an existing engine headed by a company proven to support such development. I'm speaking, of course, of Source Engine and Valve.
I really wouldn't bother with Epic.[]V[]essenjah wrote:Most probable solution would be the UT2004 or UT3 engine. Lots of tutorials and tons of REALLY nice, professional software for free usage with their engine.
Word.Sirius wrote:D3 needs more than a facelift to work... at about the time it came out, a lot of the people I talked to dropped it fairly quickly because it just wasn't fun to play. It needs a re-evaluation of what makes a game good. 6DOF/360 alone doesn't do it.
YES IT DOES! I have said this for millions of years! It does it does it does![]V[]essenjah wrote:I don't even have any information on if the actor X plugin will allow you to port custom animations and rigging data for your models into UT3
Probably why they sold the Fallout license two Bethesda for $1.1mil and royalties. Must be how they're funding their webpage again.DarkHorse wrote:which it can't.Aus-RED-5 wrote:provided it can find the financing.
There is a VERY good chance this isn't going to happen.[]V[]essenjah wrote:Actually... what I would like to see with the UT3 engine is the ability to bring this across multiple platforms. UT3 is on PS3, PC, and soon will be released on the 360..
First rule of dealing with any Epic tech - don't believe what they tell you. It's all lies, I tell you. LIES![]V[]essenjah wrote:How is that? From what I've read about it, that was one of their primary goals they were going to fulfill with the game.
I don't know about specific people, but the two companies that developed Descent are both now owned by THQ and I doubt they'd be involved. Now weather Interplay would go after some of the individual people, who can say.JMEaT wrote:Even if Interplay did return, would any of the original programmers? Or would Interplay hire new peeps and the "new Descent" game wouldn't have the same feel to it. I'd love to have a "classic" feel if there ever was another D sequel.
Not holding my breath on this one.