Accurate Collisions, Please!

Meet the people you love to kill (and be killed by) in Descent!

Moderator: Do_Checkor

Post Reply

Accurate Collisions?

On
15
71%
Off
6
29%
 
Total votes: 21
User avatar
Dakatsu
DBB Admiral
DBB Admiral
Posts: 1575
Joined: Mon Feb 20, 2006 12:22 am
Location: St. Petersburg, Florida

Accurate Collisions, Please!

Post by Dakatsu »

I love the feature, and I think it should be on. I am wondering what everyone else thinks.

P.S: If your on descentbb.com and descentbb.net, please vote on descentbb.net only, but discussion can be anywhere.
User avatar
Duper
DBB Master
DBB Master
Posts: 9214
Joined: Thu Nov 22, 2001 3:01 am
Location: Beaverton, Oregon USA

Post by Duper »

With bandwidth these days it shouldn't be too much of an issue; unless there is a cross Atlantic connections (server or player in Europe and the other in the States)
User avatar
Foil
DBB Material Defender
DBB Material Defender
Posts: 4900
Joined: Tue Nov 23, 2004 3:31 pm
Location: Denver, Colorado, USA
Contact:

Post by Foil »

Accurates doesn't increase bandwidth requirements, is just requires more cpu power on the server, plus a certain level of patience from players who are used to shield-orb hits counting.

That said, whenever I've hosted a server with accurates on, it just usually results in players complaining. Except at LANs, of course.
User avatar
Duper
DBB Master
DBB Master
Posts: 9214
Joined: Thu Nov 22, 2001 3:01 am
Location: Beaverton, Oregon USA

Post by Duper »

lol! Players complain all the time anyways. ^^
User avatar
Ferno
DBB Commie Anarchist Thug
DBB Commie Anarchist Thug
Posts: 15163
Joined: Fri Nov 20, 1998 3:01 am

Re:

Post by Ferno »

Foil wrote:That said, whenever I've hosted a server with accurates on, it just usually results in players complaining.
It's because they're forced to aim their shots and lead better.
User avatar
Testiculese
DBB Material Defender
DBB Material Defender
Posts: 4689
Joined: Sun Nov 11, 2001 3:01 am

Post by Testiculese »

I didn't vote, but I don't think it should be enabled online unless it auto-kicks >75ms.

Can you imagine Veins with accurates?
User avatar
Foil
DBB Material Defender
DBB Material Defender
Posts: 4900
Joined: Tue Nov 23, 2004 3:31 pm
Location: Denver, Colorado, USA
Contact:

Re:

Post by Foil »

Ferno wrote:
Foil wrote:That said, whenever I've hosted a server with accurates on, it just usually results in players complaining.
It's because they're forced to aim their shots and lead better.
Exactly. People are used to lobbing stuff around, and when it doesn't work as well with accurates on, they start to complain.
Testiculese wrote:Can you imagine Veins with accurates?
Last time I played Veins with accurates was at the NYC LAN. It was certainly different, you couldn't just snap MD shots quite the same, but it was a blast!
User avatar
Testiculese
DBB Material Defender
DBB Material Defender
Posts: 4689
Joined: Sun Nov 11, 2001 3:01 am

Post by Testiculese »

OK, now do that online (which is what I meant :P)
User avatar
d3jake
DBB Admiral
DBB Admiral
Posts: 1075
Joined: Tue Dec 21, 2004 10:08 am
Location: Minnesota, USA

Post by d3jake »

It'll be nice when I can jam myself into a corner of a hallway and actually have it help, instead of that giant sphere hanging off my arse..
User avatar
Krom
DBB Database Master
DBB Database Master
Posts: 16138
Joined: Sun Nov 29, 1998 3:01 am
Location: Camping the energy center. BTW, did you know you can have up to 100 characters in this location box?
Contact:

Post by Krom »

I already can't hit anyone, so what would be the difference? :P
User avatar
WillyP
DBB Ace
DBB Ace
Posts: 461
Joined: Sat Feb 11, 2006 9:57 pm
Location: NH
Contact:

Post by WillyP »

LOL, Krom, I'm with you, I need all the help I can get.
User avatar
CDN_Merlin
DBB_Master
DBB_Master
Posts: 9781
Joined: Thu Nov 05, 1998 12:01 pm
Location: Capital Of Canada

Post by CDN_Merlin »

Turning it on will shy people away from the game because it's THAT much harder to play it and get any kills. People have a hard enough time to hit something now. Why make it harder?
Wings
DBB Ace
DBB Ace
Posts: 82
Joined: Thu Feb 14, 2008 8:35 pm

Post by Wings »

This would be good for players who like to improve.
User avatar
Money!
DBB Captain
DBB Captain
Posts: 679
Joined: Sun Sep 11, 2005 10:15 pm

Re:

Post by Money! »

Wings wrote:This would be good for players who like to improve.
Example A: Me.

Turn em on, I need to get better.
Birdseye wrote:It's never over
User avatar
CDN_Merlin
DBB_Master
DBB_Master
Posts: 9781
Joined: Thu Nov 05, 1998 12:01 pm
Location: Capital Of Canada

Post by CDN_Merlin »

Turn them on on a single server, let people know. This way the newbies can play on the easier servers until they get good enough to even attempt it.
User avatar
Dakatsu
DBB Admiral
DBB Admiral
Posts: 1575
Joined: Mon Feb 20, 2006 12:22 am
Location: St. Petersburg, Florida

Post by Dakatsu »

Two noobies who would REALLY WANT Accurate Collisions:
MD-Wood and Sendokami/Forthsye
User avatar
d3jake
DBB Admiral
DBB Admiral
Posts: 1075
Joined: Tue Dec 21, 2004 10:08 am
Location: Minnesota, USA

Re:

Post by d3jake »

Krom wrote:I already can't hit anyone, so what would be the difference? :P
Lies! It would let me dodge your triple-barney more easily...
User avatar
BUBBALOU
DBB Benefactor
DBB Benefactor
Posts: 4198
Joined: Tue Aug 24, 1999 2:01 am
Location: Dallas Texas USA
Contact:

Post by BUBBALOU »

As I have always Said.....\"Shoot the Ship, Not The Shield\" you will not notice the slight difference, except that Vauss shreds instead of peppering, MD if not hit on the main hull of the Ship only does minor damage and you can recovery is fast, Fusion in tight hallways can be dodged..

Servers hosting accurates should state AWC - AWC/AC or AWCRV - AWCRV/AC(best) in the Title

I seem to have a better workout dodging your stupidity than attempting to grasp the weight of your intelligence.
User avatar
Foil
DBB Material Defender
DBB Material Defender
Posts: 4900
Joined: Tue Nov 23, 2004 3:31 pm
Location: Denver, Colorado, USA
Contact:

Post by Foil »

AWC = Accurate Weapon Collisions
AWCRV = ???
User avatar
BUBBALOU
DBB Benefactor
DBB Benefactor
Posts: 4198
Joined: Tue Aug 24, 1999 2:01 am
Location: Dallas Texas USA
Contact:

Re:

Post by BUBBALOU »

Foil wrote:AWC = Accurate Weapon Collisions
AWCRV = ???
AWCRV - Accurate Weapon Collision / Rotational Velocity

I seem to have a better workout dodging your stupidity than attempting to grasp the weight of your intelligence.
User avatar
The Lion
DBB Ace
DBB Ace
Posts: 197
Joined: Mon Apr 17, 2006 2:13 pm
Location: The Netherlands

Post by The Lion »

Why has no one mentioned the word \"missile\" or \"secondary\"?

Turning on accurates definitely makes it harder to hit people with primary weapons,
but it's not going to affect missiles much - giving players yet one more reason to do
the usual stuff: enter the room, bounce around for a few seconds emptying their
inventory of secondaries, scram, resupply, repeat.

In a level where you need primaries to get most of your kills, accurates can be
turned on, but in general I think it should be left off.
User avatar
Foil
DBB Material Defender
DBB Material Defender
Posts: 4900
Joined: Tue Nov 23, 2004 3:31 pm
Location: Denver, Colorado, USA
Contact:

Post by Foil »

I can agree with that. Accurates should be off for \"Secondary Chucking\" levels (like Subway or Abend 2).

P.S. I currently have two games up with Accurates on - BillTheCat and Gladius.
User avatar
Sendokami
DBB Cadet
DBB Cadet
Posts: 8
Joined: Wed Oct 10, 2007 2:20 pm

Post by Sendokami »

i say it sould be on. even with the secondary weps. after all iv died quite a few times from smart/mega/homeing. when im trying to get around the courner. and they hit that tiny bit of Shield. and it would help newbs like me deal with the fusion :D
User avatar
The Lion
DBB Ace
DBB Ace
Posts: 197
Joined: Mon Apr 17, 2006 2:13 pm
Location: The Netherlands

Post by The Lion »

That's more likely because of the latency (lag) between you and the server;
from its point of view you're not yet past the corner, so effectively the weapon
is closer than it appears.

It may also go around the corner while from the player's point of view it hit the
wall, thereby creating the \"silent\" smart/mega effect.
User avatar
BUBBALOU
DBB Benefactor
DBB Benefactor
Posts: 4198
Joined: Tue Aug 24, 1999 2:01 am
Location: Dallas Texas USA
Contact:

Post by BUBBALOU »

The Lion wrote:Why has no one mentioned the word "missile" or "secondary"?

Turning on accurates definitely makes it harder to hit people with primary weapons,
but it's not going to affect missiles much - giving players yet one more reason to do
the usual stuff: enter the room, bounce around for a few seconds emptying their
inventory of secondaries, scram, resupply, repeat.

In a level where you need primaries to get most of your kills, accurates can be
turned on, but in general I think it should be left off.
Wrong, secondaries rely on shield hit's also with accurates off. What is easier to hit and or shred to pieces with homers, concs or frags

The BASKETBALL or the SHOE that fits inside


The difference bewtween the 2 is obvious, do you need me to draw a picture????
User avatar
Krom
DBB Database Master
DBB Database Master
Posts: 16138
Joined: Sun Nov 29, 1998 3:01 am
Location: Camping the energy center. BTW, did you know you can have up to 100 characters in this location box?
Contact:

Post by Krom »

The most obvious difference with accurates on vs off isn't in primaries, it is the frag missile. They immediately seem incredibly underpowered compared to normal because so much more shrapnel misses without the huge hit sphere to catch it all.
User avatar
Ferno
DBB Commie Anarchist Thug
DBB Commie Anarchist Thug
Posts: 15163
Joined: Fri Nov 20, 1998 3:01 am

Post by Ferno »

the flipside to that thinking is people see how the frag is supposed to act and realize it's incredibly overpowered with the hitsphere on.
User avatar
Foil
DBB Material Defender
DBB Material Defender
Posts: 4900
Joined: Tue Nov 23, 2004 3:31 pm
Location: Denver, Colorado, USA
Contact:

Re:

Post by Foil »

BUBBALOU wrote:...secondaries rely on shield hit's also with accurates off.
Krom wrote:...more [frag missile] shrapnel misses without the huge hit sphere to catch it all.
Hm, one of you has to be wrong there. I'd put my $$ on Krom being right that secondaries have to hit the ship model (not just the shield). Maybe I'll check it out this weekend.
User avatar
Krom
DBB Database Master
DBB Database Master
Posts: 16138
Joined: Sun Nov 29, 1998 3:01 am
Location: Camping the energy center. BTW, did you know you can have up to 100 characters in this location box?
Contact:

Re:

Post by Krom »

Foil wrote:
BUBBALOU wrote:...secondaries rely on shield hit's also with accurates off.
Krom wrote:...more [frag missile] shrapnel misses without the huge hit sphere to catch it all.
Hm, one of you has to be wrong there. I'd put my $$ on Krom being right that secondaries have to hit the ship model (not just the shield). Maybe I'll check it out this weekend.
We are both right, read what Bubbalou replied to and said a little more carefully.
User avatar
Foil
DBB Material Defender
DBB Material Defender
Posts: 4900
Joined: Tue Nov 23, 2004 3:31 pm
Location: Denver, Colorado, USA
Contact:

Re:

Post by Foil »

Krom wrote:We are both right, read what Bubbalou replied to and said a little more carefully.
D'oh! You're right, I misread B'Lou's statement. (My apologies, Bubbalou.)
User avatar
Foil
DBB Material Defender
DBB Material Defender
Posts: 4900
Joined: Tue Nov 23, 2004 3:31 pm
Location: Denver, Colorado, USA
Contact:

Post by Foil »

I still think Lion is right, though. Having accurates on affects primaries more than it affects secondaries (with the exception of frags, as Krom pointed out).

Yes, it clearly affects both, but I agree with Lion that it weights things toward secondary-chucking, especially in levels which already have way too many napalms, mortars, 4-pack-homers, etc.
Dedman
DBB Material Defender
DBB Material Defender
Posts: 4513
Joined: Tue Oct 15, 2002 2:01 am
Location: Atlanta

Re:

Post by Dedman »

Krom wrote:I already can't hit anyone, so what would be the difference? :P
x2
Post Reply