Call out to all D2 level designers (old and new)!
- DarkFlameWolf
- DBB Admiral
- Posts: 1022
- Joined: Sat Mar 13, 2004 9:21 pm
- Location: North Carolina
- DarkFlameWolf
- DBB Admiral
- Posts: 1022
- Joined: Sat Mar 13, 2004 9:21 pm
- Location: North Carolina
- DarkFlameWolf
- DBB Admiral
- Posts: 1022
- Joined: Sat Mar 13, 2004 9:21 pm
- Location: North Carolina
That's right. They display fine and even blow up fine, so the fact that this happens under such specific circumstances leads me to believe it's an easily fixable problem.
Mantid could probably use some going over anyway so I'd prefer to make alterations to it. Some bosses are going to spawn it whether we like it or not so optimization is the best way forward.
Mantid could probably use some going over anyway so I'd prefer to make alterations to it. Some bosses are going to spawn it whether we like it or not so optimization is the best way forward.
- DarkFlameWolf
- DBB Admiral
- Posts: 1022
- Joined: Sat Mar 13, 2004 9:21 pm
- Location: North Carolina
- DarkFlameWolf
- DBB Admiral
- Posts: 1022
- Joined: Sat Mar 13, 2004 9:21 pm
- Location: North Carolina
- DarkFlameWolf
- DBB Admiral
- Posts: 1022
- Joined: Sat Mar 13, 2004 9:21 pm
- Location: North Carolina
up to level 19. Noticed some things. The very same levels with normal robots run fine when there are 5+ robots on screen at once. But once you plug in the new robots created, anything above 3 robots on screen + firefighting and missiles, it slows to a nice chug. Level 15 boss arena was a very pleasant experience because of this...NOT.
I suspect its D2-XL and its high requirements that causes this to chug, but I know normal Descent 2 doesn't have lag issues when running the new robots. Not sure about Rebirth however. So system requirements?
Normal Legacy D2: Any old computer really.
D2-XL: Top of the line computer released literally this past week.
I suspect its D2-XL and its high requirements that causes this to chug, but I know normal Descent 2 doesn't have lag issues when running the new robots. Not sure about Rebirth however. So system requirements?
Normal Legacy D2: Any old computer really.
D2-XL: Top of the line computer released literally this past week.
I was running ... probably Rebirth. Can't remember at the moment. I didn't ever check the framerate, but it would have been running at the cap the whole time.
XL will actually run slower than Crysis if you turn the settings all the way up so I'd suggest leaving some features such as per-pixel lighting off until they're optimised.
XL will actually run slower than Crysis if you turn the settings all the way up so I'd suggest leaving some features such as per-pixel lighting off until they're optimised.
- DarkFlameWolf
- DBB Admiral
- Posts: 1022
- Joined: Sat Mar 13, 2004 9:21 pm
- Location: North Carolina
- DarkFlameWolf
- DBB Admiral
- Posts: 1022
- Joined: Sat Mar 13, 2004 9:21 pm
- Location: North Carolina
- DarkFlameWolf
- DBB Admiral
- Posts: 1022
- Joined: Sat Mar 13, 2004 9:21 pm
- Location: North Carolina
heh, thanks for the comments, this will definitely be a interesting mission. And I've yet to show the real interesting structures. Regardless, we're having an issue with two midi songs that will not loop properly. Sirius says it has probably something to do with the drum track not being in the right position. IF anyone is willing to take a look at them and fix them (if they can) so that they loop properly in Descent 2, you'll definitely be credited and appreciated. Thanks.
I got some better information about what works/what doesn't for speeding stuff up if you're interested in further tweaking.
viewtopic.php?p=223970
I remember there's a performance slider somewhere that automatically configures some of that. I haven't tried using it though.
viewtopic.php?p=223970
I remember there's a performance slider somewhere that automatically configures some of that. I haven't tried using it though.
- DarkFlameWolf
- DBB Admiral
- Posts: 1022
- Joined: Sat Mar 13, 2004 9:21 pm
- Location: North Carolina
That ship is indeed awesome. However I'm going to have to reiterate for those who might have missed it, we are needing a bit of outside help:
\"we're having an issue with two midi songs that will not loop properly. Sirius says it has probably something to do with the drum track not being in the right position. IF anyone is willing to take a look at them and fix them (if they can) so that they loop properly in Descent 2, you'll definitely be credited and appreciated. Thanks. \"
\"we're having an issue with two midi songs that will not loop properly. Sirius says it has probably something to do with the drum track not being in the right position. IF anyone is willing to take a look at them and fix them (if they can) so that they loop properly in Descent 2, you'll definitely be credited and appreciated. Thanks. \"
- DarkFlameWolf
- DBB Admiral
- Posts: 1022
- Joined: Sat Mar 13, 2004 9:21 pm
- Location: North Carolina
Well, i can check the MIDI files, and i suppose i can fix them
So if you want, send them to my mail.
EDIT: I've fixed (and tested) the MIDI files already. I've sent them to your mail already
So if you want, send them to my mail.
EDIT: I've fixed (and tested) the MIDI files already. I've sent them to your mail already
[Pumo software main website] - Pumo Mines current release: v1.1 (12 Levels) -- [Official R.a.M. Land's website] (You can find my music here)
- DarkFlameWolf
- DBB Admiral
- Posts: 1022
- Joined: Sat Mar 13, 2004 9:21 pm
- Location: North Carolina
Thanks Pumo, they work great. However, I hear Darkhorse and Sirius are having trouble getting the new Pyro to work, but I'm sure they will figure it out. Not that I know what the problems are, heh. Good luck!
As for the overall mission, I've already difficulty adjusted it for the new robots on the Hotshot difficulty level. (I consider that difficulty level a honest evaluation of difficulty on any Descent mission) And the robot adjustments should have been made already by Sirius on that preliminary testing so it should be almost ready for testing within a week or two.
We'll also need a hosting site/link so we can get testers to download the beta.
As for the overall mission, I've already difficulty adjusted it for the new robots on the Hotshot difficulty level. (I consider that difficulty level a honest evaluation of difficulty on any Descent mission) And the robot adjustments should have been made already by Sirius on that preliminary testing so it should be almost ready for testing within a week or two.
We'll also need a hosting site/link so we can get testers to download the beta.
The cockpit may take me a little while to do but work has started on that. Unfortunately you can't just move too much around so I have to be careful with component placement.
Some of the interface elements are going to be adjusted in Photoshop as well. Cockpit itself will be a rendered 3D model.
Sirius has been looking at implementing the ship. So far he hasn't asked me to make any changes to the model itself.
Some of the interface elements are going to be adjusted in Photoshop as well. Cockpit itself will be a rendered 3D model.
Sirius has been looking at implementing the ship. So far he hasn't asked me to make any changes to the model itself.
- DarkFlameWolf
- DBB Admiral
- Posts: 1022
- Joined: Sat Mar 13, 2004 9:21 pm
- Location: North Carolina
Re:
That is the plan. Although a few cloaks/invul placements won't make sense in normal D2 since they take into account the D2-XL feature of inventory. But beyond that, all item placements should make sense minus a few oddballs here and there.BUBBALOU wrote:As long as it can be played in any version of descent2,
- DarkFlameWolf
- DBB Admiral
- Posts: 1022
- Joined: Sat Mar 13, 2004 9:21 pm
- Location: North Carolina