Does anyone else remember a level set that was created a couple years ago, that had levels in which multiple players could be in separate rooms which occupied the same point in space?
I remember one level was like a donut, only it took three full travels around inside to get back to where you \"started\"
Ive tried searching for this set, but cant find it
heheh.. No, CoD D3 has no 4D areas as I ported it. As in built from scratch. so nope!
Nice find Jake! There was a D2 level called \"gate\" that was made by Gold Knight many years ago. Its very well done. It's not on Pd but I'll e-mail it to anyone interested.
QuestionableChaos wrote:I remember one level was like a donut, only it took three full travels around inside to get back to where you "started"
Pointy Nipples? That one had two overlapping rings that joined in the middle.
I also remember one where you started out in a large cubic room with a cube hovering in the center, and each side of the inner cube had all doors that opened into its own tunnel to an outer room. I'd like to create a level that simulates a folded hypercube...
Only thing that annoyed me about that level was that areas sharing the same 3-D space did interact slightly. I'd sit in the large cube doing nothing, facing one of the doors and sharing space with one of the tunnels, when my shields would silently take a hit, as if colliding with or being shot at by a bot in that tunnel. Anyone else playing a 4D level come across this phenomenon?
Yes, I ran into that in a single-player level of mine quite by accident (I didn't realise the areas intersected). Robots can fire at you from the other area, you don't hear anything but take damage all the same.
It's basically an artefact of Descent's collision detection - in normal use it works fine, but in so-called \"4D\" levels it does run into problems.
Between 4D rooms, enemy fire cannot really hit you crossing the overlapping space. Homings can track you, but they won't hit as well.
This at least counts for the original game on the Rebirth versions.
However there are other tricks and stuff how to mutate the level space... so I can't say when these hits actually occur...
I still speculate that the existence of these 4D levels was never meant by PARALLAX and the actual bug... even if these levels are pretty cool.
Please keep in mind in XL and Rebirth, 4D rooms may show some texture errors (seeing textures from overlapping room into the one you are into). OpenGL just cannot deal with this... effect correctly.
I need to re-check that. If you face such a level, can you PM me the name of it? I would be interesed in the structure.... I know a homer once could not hit me... I was surprised when I heard the locking sound all the time but no impact...
Obsidian level 6 had an area where robots would shoot you through intersecting geometry, at the top of the boss room. I didn't spot it until after the mission was released to the public.