Enemy Within test: bugs and other issues
I could just be really stupid, and I also didn't read the rest of the comments, but I finally got to play after the re-download, and I have to ask: what the hell is with level 2? There is no exit and you just die! Is this how it's supposed to be, and why so?
Other than that, the level set so far is great, although I am finding the thief-bot replacement to be way more harder to kill.
Other than that, the level set so far is great, although I am finding the thief-bot replacement to be way more harder to kill.
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Re:
That wasn't 5 seconds.DarkHorse wrote:You always have about five seconds before you evaporate, and since the exit is right next to the reactor, that's definitely enough.
It was 1 sec count down and then you have like 1 more sec to get out before your vaporized.
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On skill level: Hotshot.
The count down starts at T-0 sec.
Technically you have 5 sec from that point, but really you have 4 sec, because by the 5 sec.
You're gone!
The images above have the in-game clock showing the seconds from the time the reactor is blown to the end.
As you can see. There is only 4 images, because on the 5th. You are dead.
@ DFW - That should be fair enough, thanks.
The count down starts at T-0 sec.
Technically you have 5 sec from that point, but really you have 4 sec, because by the 5 sec.
You're gone!
The images above have the in-game clock showing the seconds from the time the reactor is blown to the end.
As you can see. There is only 4 images, because on the 5th. You are dead.
@ DFW - That should be fair enough, thanks.
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well DH, couldn't quite figure out what to do with the title screen for the mission. Its got to have 'The Enemy Within' somewhere on it, descent font preferable. And have something to do relating to the overall story. It'll be used briefly on the initial briefing and as a background for the credits at the end of the mission. We still need it before the mission is released.
As far as i remember, that's a minor bug of D2X-XL from older versions (1.13.71 and below). It shouldn't happen from versions 1.13.72 and up...
[Pumo software main website] - Pumo Mines current release: v1.1 (12 Levels) -- [Official R.a.M. Land's website] (You can find my music here)
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Be relieved, I've lowered the crackshot ability of the Piper. His aim was 255 (perfect aim) to now 220. So he'll miss a small percentage of the time. So he's more manageable.
Yes, the level 15 secret level is one that will probably reap the most rewards in the entire set. Tons of secondaries and extra lives to win there.
Yes, the level 15 secret level is one that will probably reap the most rewards in the entire set. Tons of secondaries and extra lives to win there.
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you'll have to be more specific on which d2-xl version you are using and refer this to Diedel. Because I also am using D2-XL, but have not come across your problems.
also, I just finished it on Ace mode. Woowee! The last boss room is insane. I think I used up just about every last secondary, invul and cloak to survive that onslaught. That was madness! Madness I tell you. But so very damn fun!
also, I just finished it on Ace mode. Woowee! The last boss room is insane. I think I used up just about every last secondary, invul and cloak to survive that onslaught. That was madness! Madness I tell you. But so very damn fun!
Re:
It seems you fellows were correct, the version I have is 1.13.67. Strange to think that in a weeks time there has been five or more new versions....d3jake wrote:Yeah, sorry about that, for not posting the version, I know I downloaded it roughly a week or so before Diedel made a bug fix with dynamic lighting and 3D power ups spinning wildly. That's as specific as I can be untill I get home tonight...
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The level set is almost finished and should be released soon. I'm kinda waiting on word from Darkhorse and Sirius first however. I want to be 100% there isn't anything I'm missing or bugs that could ruin this. So everyone who has been awaiting this, just sit tight! I'll make a new release thread for it when its up.
There's two locked doors in the central tower, a little while up. Directly opposite them are two rooms, each with a little cubby-hole in the other side. Duck into them and it'll open the doors revealing a trigger.
I would have shot you a PM but this is an easy one to get stuck on, and it's not really a spoiler.
Level 15 - Thanks for your comment. Tycho Brahe not so much, but I love Turnabout Bore. It's built around that and fighting over a chessboard. That and its secret level are the most traditional, and apparently most popular of my contributions to TEW.
I would have shot you a PM but this is an easy one to get stuck on, and it's not really a spoiler.
Level 15 - Thanks for your comment. Tycho Brahe not so much, but I love Turnabout Bore. It's built around that and fighting over a chessboard. That and its secret level are the most traditional, and apparently most popular of my contributions to TEW.
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