Wierd issue: Pilot invulnerable on a Dedi D3 Server

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WarAdvocat
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Wierd issue: Pilot invulnerable on a Dedi D3 Server

Post by WarAdvocat »

Same guy, in a different level/server, blew up no problem...I don't remember the server names, but the one where he wouldn't take damage was an off-brand server, whereas later on he was taking damage just fine.

It looked like some kind of wierd bug to me, because he wasn't dealing damage either that I could see, just flying around picking up stuff...
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Testiculese
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Post by Testiculese »

That would be a new one. Did any hits have the invulnerability sound? Did any of his shots move your ship? (Like a frag will bounce you around a bit, even if it doesn't register on the server.)
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Post by AceCombat »

packet drops? thats what it sounds like to me
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Post by WarAdvocat »

No invuln sound
No shield light up
His ship didn't move when struck

Nothing

I was chording backward unloading superlasers in his face after failing to have any effect on his rear previously.

Server op was connected to server and playing via LAN, and he saw what I saw. We have a demo, it was wierd, but I'm convinced it wasn't a hack, especially considering how he flew, and the fact that he died easily on other servers.

Regardless, I think it's some kind of wierd network issue. Just wondering if anyone had any clue what it was.
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Post by AceCombat »

WarAdvocat wrote:Regardless, I think it's some kind of wierd network issue. Just wondering if anyone had any clue what it was.

...................................


AceCombat wrote:packet drops? thats what it sounds like to me
makes you wonder it was probably this kind of network issue
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Post by Testiculese »

Packet drop at that rate would boot the pilot.
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Post by ccb056 »

heh, thats easy to explain

The user in question owns, or knows someone that owns the server, they modified the table.gam folder, created another ship that had a shield factor of 0, then copied that table.gam file over to the client's computer, the client then selected that ship, entered into the select server, and thus invinsible

not that I would know how to do that or anything :)
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Post by AceCombat »

HAXOR!!!
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Post by ccb056 »

lol, I knew the person that would say that would be Ace :roll:
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Post by AceCombat »

lol, well.............is there a problem with that :mrgreen:
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Post by WarAdvocat »

/me wonders when ace will stop showing his ignorance.

ccb- I know the server op personally, doubt that's the issue. I'll check it out however next time I get close to his machine.

I know the server is behind a firewall, which is why I said 'wierd network issue'. I wasn't thinking packetloss, because the ship in question was flying just fine.
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Post by Genghis »

Was it c/s or p2p? I've seen this a lot in p2p.
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Post by WarAdvocat »

good Q don't recall to be honest...
I'ma have to look next time.

Thanks G
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Post by Mobius »

Yep - Ultralagged P2P player will show like this. Remember - shots have to hit a P2P player on THEIR screen for shots to take effect. This is the beauty of P2P: inbound weapons are like playing on LAN at 0ms.

Was the player moving when you were shooting at them? Even in CS games, if a player connect locks out, their ship can sit there, invulnerable, until he just disappears as the packets catch up to his new location. Often, a "locked" ship will be grinding up against a wall or something, with AB going flat out.

Just remember, as Genghis says at D3Help, "Playing on the Internet is WYSInotWYG." What you see on your screen means precisely DICK, because the server *IS* the game, in Client Server games. Your connect can be flakey, his can be flakey, the server can be flakey, and all in many different ways.

Often servers which haven't had a reboot for a while show some VERY strange effects. Like unlimited ammo, no being able to fire any weapons at all...
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