kkrieger - an fps in only 96kb
kkrieger - an fps in only 96kb
Bunch of screenshots on the site, as well as a download link. http://www.theprodukkt.com/
The sound guy says that this is a beta version, and there is going to be a final version that's 128k and fixes a lot of problems. The demo needs a video card with pixel shaders 1.3 to work, so that means no TNT2s, or other older cards.
The sound guy says that this is a beta version, and there is going to be a final version that's 128k and fixes a lot of problems. The demo needs a video card with pixel shaders 1.3 to work, so that means no TNT2s, or other older cards.
Finished it. Very impressive and actually a rather fun way to kill about 10 minutes. I loved the bumpmapping and the dynamic shadow effects. It's rather pretty for a modern day game, let alone a mere 96KB one. I think the weapons could use a bit more "oomph" though.
The collision also needs some work, as they noted in the readme. There is a continue point system if you hold M and press 1, 2, 3, etc. that gets around this problem.
It's funny you bring this demo up. In class today we were talking about the amazing C program that was a complete Tetris in 1KB.
The collision also needs some work, as they noted in the readme. There is a continue point system if you hold M and press 1, 2, 3, etc. that gets around this problem.
It's funny you bring this demo up. In class today we were talking about the amazing C program that was a complete Tetris in 1KB.
- Mobius
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On an R8500 it wouldn'y play with Cat4.2's - so DLing Cat4.4 now... I hope they work - because these guys are simply amazing.
Remember the "64K Miracle" (Fr.08)? That rocked, using all the latest DX8 extensions.
Can't wait to see how they did with a 96K FPS!
Hell, the game takes 1000 times longer to unpack than it does to download - HOW MANY GAMES CAN BOAST THAT???
EDIT:
CAT4.4 runs it - but the R8500 is too slow with an ancient Thunderbird 1.4GHz and 512MB
Remember the "64K Miracle" (Fr.08)? That rocked, using all the latest DX8 extensions.
Can't wait to see how they did with a 96K FPS!
Hell, the game takes 1000 times longer to unpack than it does to download - HOW MANY GAMES CAN BOAST THAT???
EDIT:
CAT4.4 runs it - but the R8500 is too slow with an ancient Thunderbird 1.4GHz and 512MB
- DarkShadow
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One of the designers said that they defined how to produce the textures mathematically, rather than actually producing the textures and storing their data inside the file. Which is a good idea. When you look at Unreal Tournament 2004, it's not the engine itself that's huge - it's the series of gigantic 1024x1024 and larger texture maps involved.
(Food for thought - this entire game is 96KB, the average size of a single Descent 1 map)
(Food for thought - this entire game is 96KB, the average size of a single Descent 1 map)
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