DTX and replacement of music/textures
- DarkFlameWolf
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DTX and replacement of music/textures
DTX for Descent 1 had a rudimentary patch feature that allowed a developer to include a PIG patch file with a mission pack for Descent 1 and a program called DTXPATCH that made a backup copy of the original Descent.pig and modified the first one with your new material, thus having 'custom' textures/music in Descent 1. Problem is, the DTXPatch program no longer works on XP or new OS. So not sure how to get this 'function' of DTX to work again. Furthermore, if its possible to 'patch' the Descent.pig file with new textures and music like so, isn't it possible to 'patch' Descent 1 robots with new ones? What is the feasibility of this?
I remember the original old D1X project had support for POG & HXM files for D1 (so you wouldn't need to use a DTX patch).
Check out this:
http://d1x.warpcore.org/readmed1x.txt
On version 1.00 says something about that.
I also remembered that you can put your HXM files (as long as it only contains D1 robot entries) and rename it to something like .HX1 to work (can't remember well).
However, i don't know if this feature is still present on D1X-Rebirth.
EDIT: Found this on Devil 2.2lc2 site about D1X features support:
http://74.125.47.132/search?q=cache:zj- ... cd=1&gl=mx
So i hope D1X-Rebirth to have this good old feature from original D1X.
Check out this:
http://d1x.warpcore.org/readmed1x.txt
On version 1.00 says something about that.
I also remembered that you can put your HXM files (as long as it only contains D1 robot entries) and rename it to something like .HX1 to work (can't remember well).
However, i don't know if this feature is still present on D1X-Rebirth.
EDIT: Found this on Devil 2.2lc2 site about D1X features support:
Check this URL for original reference (it'a a Google cache page):Devil will automatically add any PG1/DTX and HX1 files belonging to the level which is found in the level's directory.
For example, the files:
* MYLEVEL.RDL
* MYLEVEL.PG1 (or MYLEVEL.DTX or DEVIL.PG1 or DEVIL.DTX)
* MYLEVEL.HX1 (or DEVIL.HX1)
will all be added to the HOG file if they are present in the same directory.
This will allow you to develop levels using D1X with custom textures and customize robots.
http://74.125.47.132/search?q=cache:zj- ... cd=1&gl=mx
So i hope D1X-Rebirth to have this good old feature from original D1X.
- DarkFlameWolf
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I can see that its possible. Because I'd like players to have the option to 'turn on' whenever they wish, new music, textures AND robots for Descent 1. Not just for the 50 level set I'm currently making, but it should be appliable to any other D1 mission set. So this, essentially can breath fresh air into all D1 missions, not just my upcoming one. I'm currently looking through hi-res Quake 2/3 textures for good matches to the existing D1 textures (Forgotten Fortress was a test subject in this) but I can't seem to find matches for all, which means I have to broaden my scope.
You can put new robots in D1 by modifying the stock .PIG, yes. I don't know whether DTX will let you go that far, but it's theoretically possible at least.
P.S. Using DTX patches in that D1X-introduced mode (.HX1 etc) is not supported by the original Parallax code - ergo if anyone is still using Descent 1.4a/1.5 - I doubt it, but it's worth knowing about - they won't be able to use it.
P.S. Using DTX patches in that D1X-introduced mode (.HX1 etc) is not supported by the original Parallax code - ergo if anyone is still using Descent 1.4a/1.5 - I doubt it, but it's worth knowing about - they won't be able to use it.
- DarkFlameWolf
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well I guess redistributed an entire PIG I guess is legal in this case since I'd be replacing every robot, every textures and every midi. What else is in there? Because basically, itd be a PIG file with nothing of the original content in it. Problem is the robots. I'm not sure there is a program out there that can replace D1 robots. DTX can help patch the PIG, but for editing the Descent 1 PIG directly and replacing all textures/music/robots, I do not know of a way to do this.
Also, Sirius, if this entire plan is feasible, I'll be using the entire cast of TEW robots, so a few texture alterations are probably in order to make it gel with the limited amount of robot textures Descent 1 has available. The bosses of TEW, unfortunately, two are going to make the cut, while the others are dropped. I'm thinking Boss 1: The Raptor and boss 6: Hangman are the neatest looking and are probably going to be our two boss candidates.
Also, Sirius, if this entire plan is feasible, I'll be using the entire cast of TEW robots, so a few texture alterations are probably in order to make it gel with the limited amount of robot textures Descent 1 has available. The bosses of TEW, unfortunately, two are going to make the cut, while the others are dropped. I'm thinking Boss 1: The Raptor and boss 6: Hangman are the neatest looking and are probably going to be our two boss candidates.
- DarkFlameWolf
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- DarkFlameWolf
- DBB Admiral
- Posts: 1022
- Joined: Sat Mar 13, 2004 9:21 pm
- Location: North Carolina
- DarkFlameWolf
- DBB Admiral
- Posts: 1022
- Joined: Sat Mar 13, 2004 9:21 pm
- Location: North Carolina
- DarkFlameWolf
- DBB Admiral
- Posts: 1022
- Joined: Sat Mar 13, 2004 9:21 pm
- Location: North Carolina
That was added on D2, as well as energy blobs, sniper behaviour, and some other stuff (like boss invul. flags).
[Pumo software main website] - Pumo Mines current release: v1.1 (12 Levels) -- [Official R.a.M. Land's website] (You can find my music here)
- DarkFlameWolf
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- DarkFlameWolf
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so let me get this straight, for new textures and music, etc. All I need is the .DX1 extension file with the same name as the mission to have it work with Rebirth, etc?
Furthermore, for new robots, should I create a HXM trying my very best to only stick with D1 related material (since RBOTEDIT includes D2 stuff and has eliminated some D1 material) and simply rename it to a HX1 file and it should run fine? I'm confused as to how it'll work.
Furthermore, for new robots, should I create a HXM trying my very best to only stick with D1 related material (since RBOTEDIT includes D2 stuff and has eliminated some D1 material) and simply rename it to a HX1 file and it should run fine? I'm confused as to how it'll work.
- DarkFlameWolf
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