Opinions on a Rifle? ~UPDATED~ March 30th
Moderators: MetalBeast, Capm
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Why? You can put what ever you want on a gun, even in real life. I think you're confusing "needs to" with "cool if it could."Spidey wrote:Hand grip needs to be rounded.
Thin out the guard.
And, the caliber seems a little light.
Also, the trigger guard should be round.
Another thought, if that is a rifle, it would seem that the point where the ammo loads to the end of the barrel is too short.
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Yes... you can. And are you joking? I mean i haven't picked up a snub nose revolver that wasn't.Spidey wrote:Which part of “opinions” didn’t you understand?
And No, you can’t just add anything to a gun, even in real life. IE: you would NOT rifle the bore of a snub nose 38.
Do me a favor and don't reply. This conversation is only going to go one way.
Well, I'm starting a remodel - going really quickly so far. I kept the top part, the magazine, the slot the mag hooks into, and the stock, but everything else is being redone for more detail. I also made my rifle thinner.
This is a futuristic rifle, so I will BS certain elements (like, how these can fire in the vacuum of space). Maintaining accuracy from a round fired that far up should be plausible in the future
Thanks for your opinions. I'll post the completed remodel once it's done.
Will do.Hand grip needs to be rounded.
It's thinned down a little bit, but it is still being kept near it's original size.Thin out the guard.
I I compared the bullet to the size of the barrel, your definately right - I'll see if I can increase the size of the bullet. Might be a little bit hard... but not too hard.And, the caliber seems a little light.
Sorry, yet another creative liberty - all of the firearms made by the people who made this have squared/rectangled trigger guards.Also, the trigger guard should be round.
I did think about it. I just thought it looked cool, and I couldn't design an alternative I liked. In my defense, I lied; that is actually a carbine version of a rifle (which features a solid stock and a longer barrel).Another thought, if that is a rifle, it would seem that the point where the ammo loads to the end of the barrel is too short.
This is a futuristic rifle, so I will BS certain elements (like, how these can fire in the vacuum of space). Maintaining accuracy from a round fired that far up should be plausible in the future
Thanks for your opinions. I'll post the completed remodel once it's done.
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means it's good a for a lego figureDakatsu wrote: Thanks for the... whatever this exactly means...[/url]
or a one square handed bandit
I seem to have a better workout dodging your stupidity than attempting to grasp the weight of your intelligence.
Here it is so far: 6229 polygons! I think a cap of 7500 for the rifle itself is a good goal - this beast has lots of attachments, from scopes to the bi-pod that need modeling!
Here is the pistol grip, as well as a wireframe idea of it's radius. Is that round enough?
I will work with the caliber of the bullet later...
Here is the pistol grip, as well as a wireframe idea of it's radius. Is that round enough?
I will work with the caliber of the bullet later...
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Ohh... I think I see what you mean; the part before the barrel where you'd hold it is so far from the handle that it can really only be used with one hand... right?BUBBALOU wrote:obviously since the subtle hints where not enough
you have a buttstock as in this is a rifle, but you can only hold this thing with one hand, makes no sense
Here's a gun someone made:
Colt 1911 Commander Semi-Automatic Pistol
204320 faces.
4 texturemaps: diffuse, specular, gloss, and normal.
My favorite parts about it are the screws and scratches.
Colt 1911 Commander Semi-Automatic Pistol
204320 faces.
4 texturemaps: diffuse, specular, gloss, and normal.
My favorite parts about it are the screws and scratches.
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I just hit auto-smooth during the modeling process, and a few slivers are not in that smoothing group. I will fix it when the model is entirely doneOctopus wrote:Looks good. I bet you're having a blast with it.
A question though. What's with the weird mesh tension where the barrel tapers down.
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I'm afraid to add details due to the fact that this is the rifle only - additional attachments (silencer, scope, etc) will be produced for this thing. I think I will add nuts and bolts to the thing - but should I model them into the mesh, or should I just put them on the mesh itself?Ferno wrote:details. needs them. watch your tricount. and that buttstock looks uncomfortable.
Also, this rifle is used in the future where all soldiers wear thick body armor (like the armor in halo), so the buttstock won't really be uncomfortable when wearing the suit.
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It happens more than you thinkSilverFJ wrote:Holy ***** I just agreed with Ferno on something.Ferno wrote:and that buttstock looks uncomfortable.
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Once again, with armored suits it doesn't make a differenceSilverFJ wrote:Holy ***** I just agreed with Ferno on something.Ferno wrote:and that buttstock looks uncomfortable.
Anyway, for nuts and bolts and etc, would this be fine, just having a nut object intersecting the plane?Capm wrote:You should visit a gun show and look at some of the weapons there for inspiration on the details etc. Usually just a couple bucks to get in the door when one is around.
If I could do this for many other parts of the weapon, the polycount would drop considerably as well. The loops on the side of the gun would be an example.
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even with an armored suit it should look like it would fit in. otherwise it gives the impression of instability.Dakatsu wrote:Once again, with armored suits it doesn't make a differenceSilverFJ wrote:Holy ***** I just agreed with Ferno on something.Ferno wrote:and that buttstock looks uncomfortable.
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I understand placement is important, I just meant could I just place the bolt parallel to the gun's sides, or should I actually have it welded to the gun by polygons...Capm wrote:eehhhh I dunno, placement should be accurate, you can't just place a nut in the middle of the buttstock or the barrel for example, some notes on the placements of parts from actual weapons that are similar in design would help further its credibility as a weapon.