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Insurrectionist
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Does Anyone

Post by Insurrectionist »

use a 3D program? Which one do you use? I have been using 3DS Max, Poser, and Bryce.
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Foil
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Post by Foil »

I primarily use my company's in-house 3D CAD app, Symmetrica, plus industry-specific variations (alarm and sprinkler system design) we build for clients. Oh, and various flavors of AutoCAD.
:P
Nothing for aesthetic design, though.
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Duper
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Post by Duper »

blender! It's free!

Blender
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Zantor
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Post by Zantor »

Though it's very expensive because it's an enterprise-grade software program, I like (but don't use) NX, the CAD software my dad's employer makes. It is very high end and very powerful, yet I haven't worked with a recent version. My dad's employer has many big name customers, namely GM, Nissan, and Caterpillar, among others.

Blender is great, and so is 3D Studio Max. Modeling intimidates me a little so I haven't really gotten into it.
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Isaac
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Re:

Post by Isaac »

Duper wrote:blender! It's free!

Blender
It even has a sculpting tool. 3dsmax doesn't have that (well its edit poly modifier does have a crappy push pull brush... doesn't count).
http://www.blender.org/features-gallery ... ead_sculpt
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Duper
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Post by Duper »

I guess Insurrectionist, the question would be: What application will it be needed for?

:)
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Post by DarkHorse »

I'm using Maya these days, but I've used 3DS and Blender in past. Plus a handful of minor applications.

Blender's sculpt tool is pretty much a derivative of Maya's, which is itself an inferior version of ZBrush.
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BUBBALOU
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Post by BUBBALOU »

DarkHorse wrote:Blender's sculpt tool is pretty much a derivative of Maya's, which is itself an inferior version of ZBrush.
I chuckled at that... kind of funny... keeper

I seem to have a better workout dodging your stupidity than attempting to grasp the weight of your intelligence.
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Isaac
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Re:

Post by Isaac »

DarkHorse wrote:I'm using Maya these days, but I've used 3DS and Blender in past. Plus a handful of minor applications.

Blender's sculpt tool is pretty much a derivative of Maya's, which is itself an inferior version of ZBrush.
Maybe 2.5 will change this.
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