WOW .....a thread revival
-
- DBB Ace
- Posts: 402
- Joined: Tue Oct 06, 2009 1:54 pm
WOW .....a thread revival
viewtopic.php?t=20&postdays=0&postorder=asc&start=0
What the hell was going on here?!? Its the funniest thread ive ever seen
What the hell was going on here?!? Its the funniest thread ive ever seen
-
- DBB Ace
- Posts: 402
- Joined: Tue Oct 06, 2009 1:54 pm
Re:
The clan itself?Krom wrote:For the record: RIP still thinks we hack to this very day.
- Insurrectionist
- DBB Captain
- Posts: 557
- Joined: Wed Dec 22, 2004 7:01 am
- Location: SE;JHFs
- Contact:
- CDN_Merlin
- DBB_Master
- Posts: 9781
- Joined: Thu Nov 05, 1998 12:01 pm
- Location: Capital Of Canada
- CDN_Merlin
- DBB_Master
- Posts: 9781
- Joined: Thu Nov 05, 1998 12:01 pm
- Location: Capital Of Canada
- Foil
- DBB Material Defender
- Posts: 4900
- Joined: Tue Nov 23, 2004 3:31 pm
- Location: Denver, Colorado, USA
- Contact:
Re:
S13driftAZ, why the heck did you dig that up?
There's one particular former RIP member who is paranoid, and thinks anyone who can beat him is a hacker, including former teammates. Don't worry about him.
IMO, the hackers are mostly gone; it's pretty rare to see anything more than mild network-settings tweaks anymore, and those are by less skilled pilots. From what I'm seeing nowadays, the remaining active D3 players (including some who have admitted to dabbling in hacks in the past) play clean.
Personally, I now prefer to give the benefit of the doubt, especially since I've been accused of hacking a couple times myself now (almost always when I'm in a tank, which has the smaller hit-sphere and faster direction-change).
Sure, there are things people wonder alound about, but I've only seen three undeniable instances of hacking. One 'fly-though-walls' easily caught by piggyback observer, one 'constant-stream-of-fusion' caught by AntiCheat, and one at the NYC LAN when I borrowed a machine and saw the hacks myself... but none of those happened anytime rerecently.
Nah.Krom wrote:For the record: RIP still thinks we hack to this very day.
There's one particular former RIP member who is paranoid, and thinks anyone who can beat him is a hacker, including former teammates. Don't worry about him.
IMO, the hackers are mostly gone; it's pretty rare to see anything more than mild network-settings tweaks anymore, and those are by less skilled pilots. From what I'm seeing nowadays, the remaining active D3 players (including some who have admitted to dabbling in hacks in the past) play clean.
Personally, I now prefer to give the benefit of the doubt, especially since I've been accused of hacking a couple times myself now (almost always when I'm in a tank, which has the smaller hit-sphere and faster direction-change).
Sure, there are things people wonder alound about, but I've only seen three undeniable instances of hacking. One 'fly-though-walls' easily caught by piggyback observer, one 'constant-stream-of-fusion' caught by AntiCheat, and one at the NYC LAN when I borrowed a machine and saw the hacks myself... but none of those happened anytime rerecently.
- Krom
- DBB Database Master
- Posts: 16137
- Joined: Sun Nov 29, 1998 3:01 am
- Location: Camping the energy center. BTW, did you know you can have up to 100 characters in this location box?
- Contact:
Well since I pretty much quit playing several years ago, I've rusted to the point where it would be highly unlikely anyone would call me a hack (it used to be an almost daily event). Eventually a lot of teams quit playing us because we were arrogant pricks. Once NT closed up there was nobody left for pickup D3TL games so everyone lost interest, a few scattered to other teams but most just quit playing. I joined team III after D3k went inactive and played for a while longer but I lost interest after I completed being spoiled by LAN play at the 2004 Chicago LAN.
Mostly our team was just disappointed because RIP was one of the few other teams that could reliably field 7 or more players for a Polaris CTF match or other larger games at a time when anything larger than a 5v5 was a very rare treat.
Mostly our team was just disappointed because RIP was one of the few other teams that could reliably field 7 or more players for a Polaris CTF match or other larger games at a time when anything larger than a 5v5 was a very rare treat.
- Foil
- DBB Material Defender
- Posts: 4900
- Joined: Tue Nov 23, 2004 3:31 pm
- Location: Denver, Colorado, USA
- Contact:
Yeah, since I didn't start playing multiplayer until about '04, most of the D3TL history is before my time. The few surviving D3 clans are now more like casual groups of gamers, rather than competitive teams.
With enough advance notice, RIP could probably still field enough for a 6v6 or so against another team. Of course, if old D3TL 'bad blood' cropped up again, it probably wouldn't happen.
Hmm, on that note... I'm wondering if organizing an 'Open Teams' tourney (i.e. no clans, just whoever wants to field a team) could work. Perhaps a BreakOut or 3-Team CTF or something unique.
With enough advance notice, RIP could probably still field enough for a 6v6 or so against another team. Of course, if old D3TL 'bad blood' cropped up again, it probably wouldn't happen.
Hmm, on that note... I'm wondering if organizing an 'Open Teams' tourney (i.e. no clans, just whoever wants to field a team) could work. Perhaps a BreakOut or 3-Team CTF or something unique.
-
- DBB Admiral
- Posts: 1699
- Joined: Thu Mar 23, 2000 3:01 am
Polaris CTF - oh boy that kicks the old gray matter in. Playing against the BOTS was the best - those guys where funny as hell. We always left as defeated but laughing are a$$'$ off.
Give me some notice and I will go buy a JStick and play some polaris CTF.
Back then I was VonCuda and I am still in touch with VonVulcan - bet he would be in also
Give me some notice and I will go buy a JStick and play some polaris CTF.
Back then I was VonCuda and I am still in touch with VonVulcan - bet he would be in also
-
- DBB Ace
- Posts: 402
- Joined: Tue Oct 06, 2009 1:54 pm
Re:
I was browsing all the members and looking at their posts when I came across "Big Flopy Donky Dic". I promptly LOL'd and then proceeded to find that thread.Foil wrote:S13driftAZ, why the heck did you dig that up?
Re:
What were you running there? 320x200?Krom wrote:Hey look what I found on my webserver...
It's never good to wake up in the shrubs naked, you either got way too drunk, or your azz is a werewolf.
- DarkShadow
- DBB Admiral
- Posts: 1371
- Joined: Thu Apr 29, 1999 2:01 am
- Location: Pittsburgh, PA, USA
- Contact:
- Krom
- DBB Database Master
- Posts: 16137
- Joined: Sun Nov 29, 1998 3:01 am
- Location: Camping the energy center. BTW, did you know you can have up to 100 characters in this location box?
- Contact:
Re:
1280x960, there is this feature in a lot of image editors called "crop", you should try it sometime..AlphaDoG wrote:What were you running there? 320x200?
Re:
Yup, one of the neat little "Features" that D3 sports.DarkShadow wrote:1024 X 768 has really large bold text. That is what I would guess it is anyway.
Never could figure that one out. 'Course, back then, 800x600 was kinda pushin the upper end of things. Matrox was the ONLY card that did bump mapping... the G4000 wasn't it?
anyways.. yeah. if you ran anything over 8x6 things went all "BallPark Franks" on ya.
- Krom
- DBB Database Master
- Posts: 16137
- Joined: Sun Nov 29, 1998 3:01 am
- Location: Camping the energy center. BTW, did you know you can have up to 100 characters in this location box?
- Contact:
That font started to make sense again at 1280x960 also at 1600x1200, and it looks just as small as the 800x600 font when you crank your resolution up to 1920x1440.
I used to play 640x480 sometimes just for the 120 Hz refresh rate of the monitor I was using at the time. Eventually my new monitors did 1280x960 at 100 Hz so I used that because by then my video card was able to keep up at that resolution. Although if you want super smooth a short game at 640x480 triple buffered and vsynced to 160 Hz refresh rate is smoooooooooth.
I used to play 640x480 sometimes just for the 120 Hz refresh rate of the monitor I was using at the time. Eventually my new monitors did 1280x960 at 100 Hz so I used that because by then my video card was able to keep up at that resolution. Although if you want super smooth a short game at 640x480 triple buffered and vsynced to 160 Hz refresh rate is smoooooooooth.
Re:
Yes, but what I would give to go back to those days.Stroodles wrote:It's like...it's like...the epitome of maturity! I wish I could be like that!!!