Moving Objects/Polys Along a Line? (3ds max)
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Moving Objects/Polys Along a Line? (3ds max)
I know how to slide objects by the X, Y, and Z axis, but is there a way to make a custom axis? Like, lets say 40° X, 15° Y, and 15° Z, and it would move only on that axis. I need it to align to an existing edge as well.
I've known about that, but I cannot do two things:
1. I can't move along that pivot; when I go to move vertices or the whole object it still moves along the normal X, Y, and Z axes.
2. I cannot align the pivot to an edge. This is incredibly important. Simply having a protractor tool in it would be cool, but I don't know where one is if it even exists.
1. I can't move along that pivot; when I go to move vertices or the whole object it still moves along the normal X, Y, and Z axes.
2. I cannot align the pivot to an edge. This is incredibly important. Simply having a protractor tool in it would be cool, but I don't know where one is if it even exists.
- BUBBALOU
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Don't forget to use object snap, when your done click the select tool then choose rotate, it will pivot on the axis. then go into constraints and if you need to restrict the axis to specific movement.
If you made a mistake, it will be apparent in the scale tool if used
If you made a mistake, it will be apparent in the scale tool if used
I seem to have a better workout dodging your stupidity than attempting to grasp the weight of your intelligence.
I still cannot get it to work. Here's kinda a diagram of what I'm doing. I have the pivot rotated like so:
When I use the move tool (or even the rotate or scale tools), I want it to be based off of that pivot, basically the green line. What happens is it still sticks to the XYZ of the world, the red line. I've tried moving the whole object, and using edit vertices in the Edit Mesh mode.
For the project I'm working on I want the teal colored object's top line to connect to the red line, so I can weld the parts together (I know the corresponding segments are the same length, but their rotation is off):
And for some reason I cannot seem to figure it out with all your help
Also, with the pivot, I'd like to align an axis with an edge, so it would be perfectly parallel with the edge.
Sorry, I know I'm confused and confusing.
When I use the move tool (or even the rotate or scale tools), I want it to be based off of that pivot, basically the green line. What happens is it still sticks to the XYZ of the world, the red line. I've tried moving the whole object, and using edit vertices in the Edit Mesh mode.
For the project I'm working on I want the teal colored object's top line to connect to the red line, so I can weld the parts together (I know the corresponding segments are the same length, but their rotation is off):
And for some reason I cannot seem to figure it out with all your help
Also, with the pivot, I'd like to align an axis with an edge, so it would be perfectly parallel with the edge.
Sorry, I know I'm confused and confusing.
Re:
You see the "view" drop down menu next to the scale tool? Switch it to local.Dakatsu wrote:When I use the move tool (or even the rotate or scale tools), I want it to be based off of that pivot, basically the green line.
- BUBBALOU
- DBB Benefactor
- Posts: 4198
- Joined: Tue Aug 24, 1999 2:01 am
- Location: Dallas Texas USA
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These functions are included in most every 3dsmax fundamental video tutorials, so finding it by itself online is kind of hard
(enjoy the crappy accent)
knowing the tools (near the end is pivots and angle snaps)
http://www.wonderhowto.com/how-to/video ... 8001/view/
(enjoy the crappy accent)
knowing the tools (near the end is pivots and angle snaps)
http://www.wonderhowto.com/how-to/video ... 8001/view/
I seem to have a better workout dodging your stupidity than attempting to grasp the weight of your intelligence.
The problem with that is it doesn't snap one edge to another.
In this example I just want to align these two planes perfectly.
I can rotate it and eyeball it, but I have no idea how to make it so it is exact. If I could measure angles in max it would just require some math to determine the rotation required to make these two planes parallel, but unless there is a way to do that, I need a snap tool that can basically align these two edge pieces perfectly when I rotate it.
They both share the same origin vertex, and all the segments are the same length.
In this example I just want to align these two planes perfectly.
I can rotate it and eyeball it, but I have no idea how to make it so it is exact. If I could measure angles in max it would just require some math to determine the rotation required to make these two planes parallel, but unless there is a way to do that, I need a snap tool that can basically align these two edge pieces perfectly when I rotate it.
They both share the same origin vertex, and all the segments are the same length.