D3 Loki version
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D3 Loki version
Hey, does anyone out there have the loki version of D3? I've got a CD that won't read anymore, and I need some files off of it. Please email me kevin.bentley@gmail.com if you do, thanks!
P.S. Yes, this is not the first time I made this request, but I think the last time was about 9 years ago, so I don't feel too bad asking again.
P.P.S Work resumes on a patch for windows & linux, and OSX. No idea when it'll be ready, but it's being worked on....
P.S. Yes, this is not the first time I made this request, but I think the last time was about 9 years ago, so I don't feel too bad asking again.
P.P.S Work resumes on a patch for windows & linux, and OSX. No idea when it'll be ready, but it's being worked on....
- FunkyStickman
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Good god, after all this time?? Wow... I don't know what to say.
You can download the Linux-specific files from my website, I packaged them with a how-to because the Loki version is no longer available. The How-to is outdated, I'm working on that as we speak.
http://jeffhendricks.net/D3-linux-files.tar.gz
If you need anything, let us know. We still play D3 on Linux.
'Sup, Xam? Been a while, eh?
You can download the Linux-specific files from my website, I packaged them with a how-to because the Loki version is no longer available. The How-to is outdated, I'm working on that as we speak.
http://jeffhendricks.net/D3-linux-files.tar.gz
If you need anything, let us know. We still play D3 on Linux.
'Sup, Xam? Been a while, eh?
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Thanks, I appreciate that!
With Jeff's help we got the Interplay movies working again under linux and OSX yesterday (there's still a sound bug I've got to work out). Jeff fixed some opengl issues under linux and OSX yesterday. Today I got the level/netgame scripts building for OSX. We've still got to get some work done on streaming audio, and I've got to fix a OSX texture upload issue. After that point we've got a pretty stable build I think, so I will go back to working on some netplay issues (including a checksum issue between windows and linux netgames).
Jeff and I also plan to convert the in-game scripting sytem to use AngelScript instead of compiled DLLs. We will modify DALLAS to output AngelScript code that can be embedded with a level, so it will be easy to make netgames and level scripts without building for multiple platforms. I also plan to add support for a 64 bit build soon.
With Jeff's help we got the Interplay movies working again under linux and OSX yesterday (there's still a sound bug I've got to work out). Jeff fixed some opengl issues under linux and OSX yesterday. Today I got the level/netgame scripts building for OSX. We've still got to get some work done on streaming audio, and I've got to fix a OSX texture upload issue. After that point we've got a pretty stable build I think, so I will go back to working on some netplay issues (including a checksum issue between windows and linux netgames).
Jeff and I also plan to convert the in-game scripting sytem to use AngelScript instead of compiled DLLs. We will modify DALLAS to output AngelScript code that can be embedded with a level, so it will be easy to make netgames and level scripts without building for multiple platforms. I also plan to add support for a 64 bit build soon.
- CDN_Merlin
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- CDN_Merlin
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- FunkyStickman
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Re:
Haha, it has. I still have this sites broken rss feed on my bookmarks bar and check it occasionally.FunkyStickman wrote: 'Sup, Xam? Been a while, eh?
A little hope is back with this 1.5 patch I guess. D3 never leaves my linux installation (one of the first things I back up) and it still works just fine through all these years of software updates. Pretty amazing.
Why doesn't it work?
- Do_Checkor
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woot! that's good news man. if it's just changing some hard coded values, would you consider loosening some restrictions for level building, such as the number of max. custom textures, or the number of max. players etc.?
i've also found issues in the definitions in the sdk or their interpretation (however you look at it), which seem d3-code related. if i told you what it is, would you fix that too?
thanks man!
i've also found issues in the definitions in the sdk or their interpretation (however you look at it), which seem d3-code related. if i told you what it is, would you fix that too?
thanks man!