Determine time passed/timed delay without timer

For Descent, Descent II and Descent3 level editing and modification assistance.
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Hunter
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Determine time passed/timed delay without timer

Post by Hunter »

I am trying to find a way to automatically execute a script in Dallas after a certain amount of time (since level/cue start) without the use of a Timer. Is there anyway to script this? As an example, 30 seconds has passed since level start, and then the script executes.
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Floyd
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Post by Floyd »

sup Pete :)

before we are going to discuss this, why can't you use the timer?
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Hunter
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Post by Hunter »

Well, I can - But I want to use more timed events than total allowed TimerIDs. Sadly I don't see anyway to do it.

Edit: Nevermind, I've figured out how to do it by creating a chain between two timers and a clause that checks if the previous script executed or not - by setting them to execute only once, it works perfectly :D

Sup tom 8)
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