16bit game art style
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16bit game art style
I have an interest in pixelated 2d game art. Most will argue it's not a real art style and has no monetary value in this day and age. Who cares. I like it.
I still don't have a feel for it. This image above is my first attempt.
I think if you got good enough at it, you could throw this on t-shirts and make some dough. Especially if you did pixelated parodies.
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@ Xamindar
Yes but drawing each pixel can achieve more clarity and it takes a certain level of logic since you don't have as many pixels to work with to get your idea across.
@Floyd
Yeah. I might try to do characters at the level of chrono trigger next. Which have 16-bit color and are of higher resolution. But not too high.
Yes but drawing each pixel can achieve more clarity and it takes a certain level of logic since you don't have as many pixels to work with to get your idea across.
@Floyd
Yeah. I might try to do characters at the level of chrono trigger next. Which have 16-bit color and are of higher resolution. But not too high.
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@ Thenior
It looks interesting.
It looks interesting.
you might want to give c64-fli graphics a try, it's even more challenging, since you can only have 4 different colors for each 8x8 box and only 16 colors in total
then there is hires-fli on the c64, which you need a special editor and viewer for, add color interlacing and you've got hicolor pictures on the c64 (somewhat glimmering though)!
if you've got no hardware, there's c64 emulators, or you can write your own drawing program/plugin for the gimp or whatever to set these limitations.
then there is hires-fli on the c64, which you need a special editor and viewer for, add color interlacing and you've got hicolor pictures on the c64 (somewhat glimmering though)!
if you've got no hardware, there's c64 emulators, or you can write your own drawing program/plugin for the gimp or whatever to set these limitations.
I found a website related to what you're talking about.
http://www.studiostyle.sk/dmagic/gallery/gfxmodes.htm
It does look like what I'm doing, but I think I'll stick with my vertex art program since I can experiment more, even bend the rules, on this style. But I might end up trying it eventually since I'm curious about it.
http://www.studiostyle.sk/dmagic/gallery/gfxmodes.htm
It does look like what I'm doing, but I think I'll stick with my vertex art program since I can experiment more, even bend the rules, on this style. But I might end up trying it eventually since I'm curious about it.
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Like RType or something. Yeah, I would like to see that happen.vision wrote:Here's another. Kind of makes me want to see Descent as an old school side-scroller.
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x2vision wrote: hahaha! hilarious!
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Man you need a grid. The squares aren't even lined up so it doesn't look 16 bit or whatever at all. Try using an image editor that you can set at the proper resolution like 32x32 pixels and that lets you zoom in to actually see them as you paint. Then you can enlarge the image without any filtering to make it big enough to see normally. I know the Gimp can do it, probably many others as well. Nice try though, what's it supposed to be?
Why doesn't it work?
I kind of want that \"hand made\" look.
Aligning the tiles or using a pixel editor would be easy. But I'm not trying to replicate a video game image. I'm experimenting with the style. I knew I was stepping outside the rules of the medium.
But your irritation is an interesting reaction to the art. I might have to emphasize the incorrect alignment, by slightly rotating a few of the tiles. Or maybe even adding some shadows.** Please continue giving me feed back. Drawing is like tuning into people's emotions and I have not yet found the right 'frequency' for this style. **
Aligning the tiles or using a pixel editor would be easy. But I'm not trying to replicate a video game image. I'm experimenting with the style. I knew I was stepping outside the rules of the medium.
But your irritation is an interesting reaction to the art. I might have to emphasize the incorrect alignment, by slightly rotating a few of the tiles. Or maybe even adding some shadows.** Please continue giving me feed back. Drawing is like tuning into people's emotions and I have not yet found the right 'frequency' for this style. **
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It's just an exercise. I'm just stretching my muscles.Xamindar wrote: What is it?
A fountain that spews water and fire... I think. It could also be a leaking gas tank that's about to explode. I can't tell either.
Re: 16bit game art style
It is a recognised type of art. Monetary value depends on how you use it more than anything else. There's still commercial value in just about every genre of art ever conceived.Isaac wrote:I have an interest in pixelated 2d game art. Most will argue it's not a real art style and has no monetary value in this day and age. Who cares. I like it.
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I felt the same way as Xamindar, but I thought the misalignment was intentional. I think the brain naturally wants to align the colors to a grid, because our experience dictates that. Perhaps a "broken mosaic" look would make it feel deliberate, especially if the misplaced "tiles" emphasized something in the image (static versus active motion perhaps).Isaac wrote:I might have to emphasize the incorrect alignment, by slightly rotating a few of the tiles.
But yeah, keep up the good work.
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not if you've seen linear zoomed bitmaps/sprites beforevision wrote:I think the brain naturally wants to align the colors to a grid, because our experience dictates that.
a little and a little more blocky art.