16bit game art style

The artists and authors forum! NOTE: © original author - do not use w/out consent!

Moderators: MetalBeast, Capm

Post Reply
User avatar
Isaac
DBB Artist
DBB Artist
Posts: 7737
Joined: Mon Aug 01, 2005 8:47 am
Location: 🍕

16bit game art style

Post by Isaac »

Image
I have an interest in pixelated 2d game art. Most will argue it's not a real art style and has no monetary value in this day and age. Who cares. I like it.

I still don't have a feel for it. This image above is my first attempt.
Unix
DBB Admiral
DBB Admiral
Posts: 1367
Joined: Fri Aug 20, 1999 2:01 am
Location: Omaha, Nebraska
Contact:

Post by Unix »

I think if you got good enough at it, you could throw this on t-shirts and make some dough. Especially if you did pixelated parodies.
-Unix
My Music
User avatar
Isaac
DBB Artist
DBB Artist
Posts: 7737
Joined: Mon Aug 01, 2005 8:47 am
Location: 🍕

Post by Isaac »

Haha true.
User avatar
Duper
DBB Master
DBB Master
Posts: 9214
Joined: Thu Nov 22, 2001 3:01 am
Location: Beaverton, Oregon USA

Post by Duper »

That's not too far off old FF or Zelda.

I'd recommend using slightly larger squares.
User avatar
Isaac
DBB Artist
DBB Artist
Posts: 7737
Joined: Mon Aug 01, 2005 8:47 am
Location: 🍕

Post by Isaac »

I was asking my self what size pixels to use and if I should keep them on a gird.
I'll try again later with big pixels on a grid.
User avatar
Isaac
DBB Artist
DBB Artist
Posts: 7737
Joined: Mon Aug 01, 2005 8:47 am
Location: 🍕

Post by Isaac »

Here we go..
Image
User avatar
Duper
DBB Master
DBB Master
Posts: 9214
Joined: Thu Nov 22, 2001 3:01 am
Location: Beaverton, Oregon USA

Post by Duper »

Nioce! 8)
User avatar
roid
DBB Master
DBB Master
Posts: 9996
Joined: Sun Dec 09, 2001 3:01 am
Location: Brisbane, Australia
Contact:

Post by roid »

i like 16bit art.
fond memories.

geek Kitsch?
User avatar
Floyd
DBB Captain
DBB Captain
Posts: 561
Joined: Sat Apr 26, 2003 2:01 am
Location: Germany
Contact:

Post by Floyd »

that is 8 bit gfx, guys. 16 bit is already sufficient for most pictures and photos. these old systems had only 8 bit anyway.
User avatar
Xamindar
DBB Admiral
DBB Admiral
Posts: 1498
Joined: Sun Jun 06, 2004 2:44 am
Location: California
Contact:

Post by Xamindar »

Image

Can't you just take any image and easily convert it into an 8 bit image by scaling down the resolution and colors?
Why doesn't it work?
User avatar
Thenior
DBB Captain
DBB Captain
Posts: 667
Joined: Wed Oct 06, 2004 9:40 am

Post by Thenior »

Anybody seen 3d dot heroes?

Image
User avatar
Isaac
DBB Artist
DBB Artist
Posts: 7737
Joined: Mon Aug 01, 2005 8:47 am
Location: 🍕

Post by Isaac »

@ Xamindar
Yes but drawing each pixel can achieve more clarity and it takes a certain level of logic since you don't have as many pixels to work with to get your idea across.

@Floyd
Yeah. I might try to do characters at the level of chrono trigger next. Which have 16-bit color and are of higher resolution. But not too high.
User avatar
Isaac
DBB Artist
DBB Artist
Posts: 7737
Joined: Mon Aug 01, 2005 8:47 am
Location: 🍕

Re:

Post by Isaac »

@ Thenior
It looks interesting.
User avatar
Floyd
DBB Captain
DBB Captain
Posts: 561
Joined: Sat Apr 26, 2003 2:01 am
Location: Germany
Contact:

Post by Floyd »

you might want to give c64-fli graphics a try, it's even more challenging, since you can only have 4 different colors for each 8x8 box and only 16 colors in total ;)
then there is hires-fli on the c64, which you need a special editor and viewer for, add color interlacing and you've got hicolor pictures on the c64 (somewhat glimmering though)!

if you've got no hardware, there's c64 emulators, or you can write your own drawing program/plugin for the gimp or whatever to set these limitations.
User avatar
Isaac
DBB Artist
DBB Artist
Posts: 7737
Joined: Mon Aug 01, 2005 8:47 am
Location: 🍕

Post by Isaac »

I found a website related to what you're talking about.
http://www.studiostyle.sk/dmagic/gallery/gfxmodes.htm
It does look like what I'm doing, but I think I'll stick with my vertex art program since I can experiment more, even bend the rules, on this style. But I might end up trying it eventually since I'm curious about it.
User avatar
Isaac
DBB Artist
DBB Artist
Posts: 7737
Joined: Mon Aug 01, 2005 8:47 am
Location: 🍕

Post by Isaac »

@ roid
Thanks. And yes it could be one of those. You'll have to walk up to him and press A to talk. :p
User avatar
Isaac
DBB Artist
DBB Artist
Posts: 7737
Joined: Mon Aug 01, 2005 8:47 am
Location: 🍕

Post by Isaac »

Image
HD:[link]
User avatar
vision
DBB Material Defender
DBB Material Defender
Posts: 4407
Joined: Thu Feb 18, 2010 1:54 pm
Location: Mars

Post by vision »

Cool Pyro man; took me a second to see it (had to squint a little) :lol:

Here's another. Kind of makes me want to see Descent as an old school side-scroller.

Image
User avatar
Isaac
DBB Artist
DBB Artist
Posts: 7737
Joined: Mon Aug 01, 2005 8:47 am
Location: 🍕

Re:

Post by Isaac »

vision wrote:Here's another. Kind of makes me want to see Descent as an old school side-scroller.
Like RType or something. Yeah, I would like to see that happen.
User avatar
roid
DBB Master
DBB Master
Posts: 9996
Joined: Sun Dec 09, 2001 3:01 am
Location: Brisbane, Australia
Contact:

Post by roid »

omg, 2D descent? that's an interesting idea
User avatar
Isaac
DBB Artist
DBB Artist
Posts: 7737
Joined: Mon Aug 01, 2005 8:47 am
Location: 🍕

Re:

Post by Isaac »

roid wrote:omg, 2D descent? that's an interesting idea
Image
User avatar
vision
DBB Material Defender
DBB Material Defender
Posts: 4407
Joined: Thu Feb 18, 2010 1:54 pm
Location: Mars

Post by vision »

:D hahaha! hilarious!
User avatar
Sapphire Wolf
DBB Admiral
DBB Admiral
Posts: 1463
Joined: Mon Nov 24, 2003 3:01 am
Location: Nope.avi , gender: male
Contact:

Re:

Post by Sapphire Wolf »

vision wrote::D hahaha! hilarious!
x2
User avatar
AlphaDoG
DBB Admiral
DBB Admiral
Posts: 1345
Joined: Sun Dec 25, 2005 10:35 am
Location: Mt. Vernon Illinois

Post by AlphaDoG »

Asteroids is 2D D3!
It's never good to wake up in the shrubs naked, you either got way too drunk, or your azz is a werewolf.

Image
User avatar
Isaac
DBB Artist
DBB Artist
Posts: 7737
Joined: Mon Aug 01, 2005 8:47 am
Location: 🍕

Re:

Post by Isaac »

lol
User avatar
Isaac
DBB Artist
DBB Artist
Posts: 7737
Joined: Mon Aug 01, 2005 8:47 am
Location: 🍕

Post by Isaac »

User avatar
Xamindar
DBB Admiral
DBB Admiral
Posts: 1498
Joined: Sun Jun 06, 2004 2:44 am
Location: California
Contact:

Post by Xamindar »

Man you need a grid. The squares aren't even lined up so it doesn't look 16 bit or whatever at all. Try using an image editor that you can set at the proper resolution like 32x32 pixels and that lets you zoom in to actually see them as you paint. Then you can enlarge the image without any filtering to make it big enough to see normally. I know the Gimp can do it, probably many others as well. Nice try though, what's it supposed to be?
Why doesn't it work?
User avatar
Isaac
DBB Artist
DBB Artist
Posts: 7737
Joined: Mon Aug 01, 2005 8:47 am
Location: 🍕

Post by Isaac »

I kind of want that \"hand made\" look.

Aligning the tiles or using a pixel editor would be easy. But I'm not trying to replicate a video game image. I'm experimenting with the style. I knew I was stepping outside the rules of the medium.

But your irritation is an interesting reaction to the art. I might have to emphasize the incorrect alignment, by slightly rotating a few of the tiles. Or maybe even adding some shadows.** Please continue giving me feed back. Drawing is like tuning into people's emotions and I have not yet found the right 'frequency' for this style. **
User avatar
Xamindar
DBB Admiral
DBB Admiral
Posts: 1498
Joined: Sun Jun 06, 2004 2:44 am
Location: California
Contact:

Re:

Post by Xamindar »

I don't get \"art\" type people. :?

Oh, you didn't answer. What is it?
Why doesn't it work?
User avatar
Isaac
DBB Artist
DBB Artist
Posts: 7737
Joined: Mon Aug 01, 2005 8:47 am
Location: 🍕

Re:

Post by Isaac »

Xamindar wrote: What is it?
It's just an exercise. I'm just stretching my muscles.

A fountain that spews water and fire... I think. It could also be a leaking gas tank that's about to explode. I can't tell either.
User avatar
roid
DBB Master
DBB Master
Posts: 9996
Joined: Sun Dec 09, 2001 3:01 am
Location: Brisbane, Australia
Contact:

Post by roid »

It looks like drawing with a a large fixed-size square brush.
User avatar
Isaac
DBB Artist
DBB Artist
Posts: 7737
Joined: Mon Aug 01, 2005 8:47 am
Location: 🍕

Post by Isaac »

It's the most powerful water bong ever!
DarkHorse
DBB Captain
DBB Captain
Posts: 770
Joined: Wed Feb 02, 2000 3:01 am
Location: Auckland
Contact:

Re: 16bit game art style

Post by DarkHorse »

Isaac wrote:I have an interest in pixelated 2d game art. Most will argue it's not a real art style and has no monetary value in this day and age. Who cares. I like it.
It is a recognised type of art. Monetary value depends on how you use it more than anything else. There's still commercial value in just about every genre of art ever conceived.
User avatar
vision
DBB Material Defender
DBB Material Defender
Posts: 4407
Joined: Thu Feb 18, 2010 1:54 pm
Location: Mars

Re:

Post by vision »

Isaac wrote:I might have to emphasize the incorrect alignment, by slightly rotating a few of the tiles.
I felt the same way as Xamindar, but I thought the misalignment was intentional. I think the brain naturally wants to align the colors to a grid, because our experience dictates that. Perhaps a "broken mosaic" look would make it feel deliberate, especially if the misplaced "tiles" emphasized something in the image (static versus active motion perhaps).

But yeah, keep up the good work.
User avatar
Floyd
DBB Captain
DBB Captain
Posts: 561
Joined: Sat Apr 26, 2003 2:01 am
Location: Germany
Contact:

Re:

Post by Floyd »

vision wrote:I think the brain naturally wants to align the colors to a grid, because our experience dictates that.
not if you've seen linear zoomed bitmaps/sprites before ;)
DarkHorse
DBB Captain
DBB Captain
Posts: 770
Joined: Wed Feb 02, 2000 3:01 am
Location: Auckland
Contact:

Post by DarkHorse »

The whole point of 8-bit art involves structure, though. Breaking it up just makes it look like you're trying to make art in Paint and not doing so well.
User avatar
Floyd
DBB Captain
DBB Captain
Posts: 561
Joined: Sat Apr 26, 2003 2:01 am
Location: Germany
Contact:

Post by Floyd »

a little and a little more blocky art.
User avatar
AlphaDoG
DBB Admiral
DBB Admiral
Posts: 1345
Joined: Sun Dec 25, 2005 10:35 am
Location: Mt. Vernon Illinois

Post by AlphaDoG »

It's never good to wake up in the shrubs naked, you either got way too drunk, or your azz is a werewolf.

Image
Post Reply