I'm going to check this out when I get home.http://www.minerwars.com/News.aspx wrote:Miner Wars team releases a new benchmark demo and trailer
Wednesday, April 21, 2010 1:37 PM
Dear Community!
Keen Software House ltd. releases a new benchmarking demo for their game called Miner Wars. The demo is a non-interactive version of the game and features 4 different ingame animation sequences. This demo is mainly released to show a bit of the technology that we are using for the game and also to stress test the HW of the players interested in acquiring Miner Wars. The demo comes with an auto-updating utility and will be further upgraded to the single-player beta state in the coming weeks. Currently the game is in its alpha stage. All the graphics and sound present in the demo are subject to change. Miner Wars will require an internet connection to be played.
Benchmarking demo download: http://mirror1.minerwars.com/Downloads/ ... 00_009.exe
Benchmarking demo torrent download:
http://mirror1.minerwars.com/Downloads/ ... up.torrent
Keen Software House is also releasing a new Teaser Trailer showing some of the game features and possible playstyles. The trailer was made by by capturing the gameplay and videos of our current alpha build. All the graphics and sounds are subject to change until the full release.
Teaser Trailer Download:
http://mirror1.minerwars.com/Videos/Min ... railer.wmv
The game is very steadily progressing towards its full release in 2010. Currently there are 14 members on the development team. Keen Software House would like to reach soon a number of 25 development team members.
Keen Software House is an international development team that has adopted the virtual studio development style. Our development team members come from USA, Europe and Austalia. All the work of the studio is being managed through our own tasking and scheduling system. Most of the team members are senior professionals that had no problem in adopting this workstyle.
Keen Software House is also looking for a possibility to engage in a serious cooperation with a renown publishing brand.
Tomas Psenicka
Managing Director
Keen Software House ltd.
I have also read about stuff concerning the LODs at the D2X-XL forums, and:
Discuss.Darghan wrote:Hello guys!
I just bumped on this discussion while going throug the net.
Thx for all the positive feedback on the game and we appreciate constructive criticism! That is what this game is all about in the end. Community is making a big part of the game.
On popup - yes we totally agree it should not be that visible. The LOD in the flythrough is set to minimum currently. Very soon we will enable the option to render hudreds of KMs far.
On my machine for example the game runs perfectly even with a 100km lod. Currently its set to 0 because of the testing. We did not want people with low-end machines to feel they cannot play this game.
The game is currently in alpha and everything is changing on the fly. We have a completely different approach to development. We want the people to see what were making.
A nice feature that you guys might be interested in is that were going to add the modded maps and vehicles into the persistent universe so that everybody can play it and experience it.
If you feel like you have any questions please dont be shy and ask away