Descent Piloting tactics and techniques
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- Sergeant Thorne
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Internet Service Provider, Internet Provider, Internet Protocol... they're all the same.Sergeant Thorne wrote:Maybe if he got a better ISP it would also help the ip problem.
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LOL. no.Djcjr1 wrote:Internet Service Provider, Internet Provider, Internet Protocol... they're all the same.
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Sickone is correct. I originally meant intellectual property.Sickone wrote:heheh
Deathbeam.. I am fairly Certain everyone knew what Dj meant, and Thorne was just razzing him. DJ's response was just further razzing. Besides, eveyone left out intellectual property as another def for ip
just to come back to the tactics bit:
deathbeam, you do also know about afterburner pulsing?
might be self-evident, but one thing I like to do with tricording is bank 45 degrees before/while doing it. this way you can keep your nose relatively level with the floor and you'll see better what's coming at you.
to me the most underrated secondaries are homers and concussions, particularly in the tank. I have them quite high up in my weapon selection. They don't pack as much punch as the frags or napalm, but really work well especially if you have more of them.
best advice I can give is to not use the Phoenix while you are still learning. It teaches you all the worst behaviors: i.e. reliance of speed rather than predictability, running away from missiles rather than dodging them, etc.
deathbeam, you do also know about afterburner pulsing?
might be self-evident, but one thing I like to do with tricording is bank 45 degrees before/while doing it. this way you can keep your nose relatively level with the floor and you'll see better what's coming at you.
to me the most underrated secondaries are homers and concussions, particularly in the tank. I have them quite high up in my weapon selection. They don't pack as much punch as the frags or napalm, but really work well especially if you have more of them.
best advice I can give is to not use the Phoenix while you are still learning. It teaches you all the worst behaviors: i.e. reliance of speed rather than predictability, running away from missiles rather than dodging them, etc.
- Alter-Fox
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I use the Phoenix and I'm good with it...
EMD is by far the best primary in the Phoenix. Dodging your opponents shots will naturally create a wall of fire homing on your opponent that will be very hard for him/her to dodge. It's even better when you're the only Phoenix in the game... everyone tries to keep it away from you.
The other advantage of the Phoenix is that it's the best ship with just lasers and concs. Quad lasers are often all I need to get a couple kills.
I think the Tank and the Pyro would be better ships to start though. The Black Pyro is probably the worst, because you need to get some specific power-ups for it to be useful. It also only has three shots with its concussions to start with.
EMD is by far the best primary in the Phoenix. Dodging your opponents shots will naturally create a wall of fire homing on your opponent that will be very hard for him/her to dodge. It's even better when you're the only Phoenix in the game... everyone tries to keep it away from you.
The other advantage of the Phoenix is that it's the best ship with just lasers and concs. Quad lasers are often all I need to get a couple kills.
I think the Tank and the Pyro would be better ships to start though. The Black Pyro is probably the worst, because you need to get some specific power-ups for it to be useful. It also only has three shots with its concussions to start with.
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I managed to get a fair bit out of AB pulsing in a Pyro in VVeins... the only downside is that if you're really running for it you can't see anyone ahead of you, but if you're returning to base there might not be anyone ahead of you.
The most consistently effective primary weapon for me in D3 seems to be fusion... no way was this the case in D1, you had to be pretty good with it to hit - but D3 seems to work by different rules. Plasma and quad super lasers aren't bad (probably better on a Phoenix because of the wider spread, but I haven't tried using that since I've returned) but they actually seem to kill most people slower.
The most consistently effective primary weapon for me in D3 seems to be fusion... no way was this the case in D1, you had to be pretty good with it to hit - but D3 seems to work by different rules. Plasma and quad super lasers aren't bad (probably better on a Phoenix because of the wider spread, but I haven't tried using that since I've returned) but they actually seem to kill most people slower.
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smart manPandora wrote:best advice I can give is to not use the Phoenix while you are still learning. It teaches you all the worst behaviors: i.e. reliance of speed rather than predictability, running away from missiles rather than dodging them, etc.
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agreed --- it can serve as a replacement to vauss. Also, because most people never use it and are unsure how to deal with it, it can sometimes really annoy your opponent and disrupt his game.Duper wrote:EMD is good when your opponent has been softened up a tad. Also, you need to lead your shots with the EMD. It can be quite effective.
- Sergeant Thorne
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I propose that there are three stages in the life of a Descenter with regard to EMD.
1) Fascination with a primary that homes.
2) Learned that EMD fired in a line toward your opponent doesn't cut it if he has fair dodging skill.
3) Learn that what homing ability the EMD does have is indeed useful if used from the launch-pad of good aim and predictive leading. Think of it like any other energy weapon, but while it's a little bit weaker it goes that extra step to correct small aiming mistakes when fired to intercept an opponents expected flight path.
I challenge anyone to a 1on1 in a level with EMD if you think it has to be ineffective! I'll show you how much it hurts.
1) Fascination with a primary that homes.
2) Learned that EMD fired in a line toward your opponent doesn't cut it if he has fair dodging skill.
3) Learn that what homing ability the EMD does have is indeed useful if used from the launch-pad of good aim and predictive leading. Think of it like any other energy weapon, but while it's a little bit weaker it goes that extra step to correct small aiming mistakes when fired to intercept an opponents expected flight path.
I challenge anyone to a 1on1 in a level with EMD if you think it has to be ineffective! I'll show you how much it hurts.
I usually get a lock warning from EMD, but only for a second.
Unless, they just wont stop firing. Then I get lock warnings just like I do for a homing missile.
When it comes down to it, I think that what weapon is being used doesn't matter much.
I think it's who is using it.
I've had both sides.
I've tri-chorded around and around people who couldn't quite make that hit with their EMD.
But I've also had times when I just can't seem to dodge their EMD at all.
I am unfamiliar with AB pulsing.
It would be great if someone could explain it.
Unless, they just wont stop firing. Then I get lock warnings just like I do for a homing missile.
When it comes down to it, I think that what weapon is being used doesn't matter much.
I think it's who is using it.
I've had both sides.
I've tri-chorded around and around people who couldn't quite make that hit with their EMD.
But I've also had times when I just can't seem to dodge their EMD at all.
I am unfamiliar with AB pulsing.
It would be great if someone could explain it.
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