D3+Vortex Issue

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CDN_Merlin
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D3+Vortex Issue

Post by CDN_Merlin »

Played some games last night and had some issues. Every time I quit a game, D3 woulds crash to a black screen and I had to Ctrl-Alt+Del it to get back to Vortex.

Win XP SP3
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3d pro with USB adapter
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Krom
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Post by Krom »

The black screen bug is a problem with the latest graphics drivers (happens to ATI cards too IIRC). The game is actually still running, just press escape till you hear the sound of a main menu item being selected then press q and enter to quit. I'm not entirely sure but I think the only way to avoid the black screen bug is to play at 640x480 resolution the same as the menus.

The only other solution I know of is to roll back to an older driver that doesn't have that glitch, but that would be a very old driver (first started happening around two years ago I think, around the same time as the 8800 GT came out).
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Post by CDN_Merlin »

OK, thanks. That sucks.
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Post by Isaac »

What if he ran it in a virtual machine? His system does have the resources. Wouldn't that get around the problem?
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Post by Grendel »

You can use DX instead of OGL to get around that problem. Using a VM to run D3 makes the game unplayable.
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Post by Isaac »

Grendel wrote:Image
k thx
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Post by Foil »

Krom wrote:...(happens to ATI cards too IIRC).
No, it only happens on NVidia cards/driversets. Doesn't happen for any ATI card I've ever owned.
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Post by CDN_Merlin »

I tried D3D and that solved the issue. Tried playing some games last night but no one enters in the levels. There was 1 level open with 1 spot left and 1 co-op game. Neither I was interested in.

So I joined a Pyroglyphic and stayed for close to 10 min and nothing.

Oh well. Try again another day.
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Post by Foil »

Just to clarify for anyone reading this in the future:

The black-screen bug happens *ONLY* when running D3:
- on an NVidia card
- with recent drivers (after v178, as I recall)
- under OpenGL
- resolution other than 640x480

Thus, do any of the following to fix the problem:
1. Use Direct3D instead of OpenGL
2. Use a non-NVidia card
3. Use an old NVidia driverset
4. Play at 640x480 resolution
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