![Smile :)](./images/smilies/icon_smile.gif)
The fact is, I have played with getting an actual, working level built. I've used programs such as GAM Tool, HOG2 Workshop, and others to get really into the design business. I even had the D3SDK installed at one point, hoping I could learn to create scripts. I got most of it down, but never published a level. Now, here we are, almost 5 years since Descent 3 hit the shelves, and I want to create a level with the intention of uploading it for people to try.
![Razz :P](./images/smilies/icon_razz.gif)
My first questionâ??my main reason for postingâ??is: Does anyone have any tips they'd like to share? I already know the basics; creating faces, texturing, texture alignment, lighting, joining rooms (although I remember I used to have a problem with this...if I tried to join rooms consecutively and then ended up having to join a room in between two or more others, something would go wrong, like I could join to one but not the rest). Anyways, I might figure it out. I hope. But any advice would be much appreciated.
Second question: How many people still play D3? I mean, I know it's getting old but I still like to come back to it every once in a while. It's still fun to play. But I know there are a lot of people out there that will play a game for a while, later on find a new one that grabs their interest, and never come back to the old games. Does D3 still have a decent number of players left?
So, this long-time Descent fan and wannabe level designer would just like to know, what the "sages" have to offer and if the effort is really worth it.
![Smile :)](./images/smilies/icon_smile.gif)
![Very Happy :D](./images/smilies/icon_biggrin.gif)