Some time around these weeks seven years ago, I have started with the humble beginnings of what has grown into D2X-XL.
We're still at v1.15 since the last anniversary, but nevertheless lots of good things have happened, like the DLE-XP overhaul, multiplayer finally being fixed for good, performance bottlenecks having been removed, and multiple ship support as well as new effects (glow, shockwaves) having been added. If you read the v1.15 version history your main impression will be a long list of "fixed, fixed, fixed, improved, fixed, fixed ..." comments, telling that the majority of changes were bug fixes and improvements, meaning a considerably more stable program today than a year ago.
Stickied - KB
D2X-XL has turned 7!
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Re: D2X-XL has turned 7!
I agree it is a beautiful piece of work. I am glad you started on it! I know it has beena rough one but from my point of view a rewarding one!
Thanks for the time that you and your family have given to this project!
Thanks for the time that you and your family have given to this project!
<*}}}><
Re: D2X-XL has turned 7!
You're welcome, KB.
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Re: D2X-XL has turned 7!
Hey Diedel congrats amn and I wish you and the entire D2X-XL team a fantastic 7th Anniversary!!!! Cools man, here an octopus from me bud
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Re: D2X-XL has turned 7!
D2X-XL is a great piece of work, D. I've been enjoying it even more lately, with the new features and improvements.
Re: D2X-XL has turned 7!
Thanks.
Re: D2X-XL has turned 7!
In my humble opinion, D2X-XL is the best I have seen in the way of Descent/6DOF. An amazing resurrection which is still eating up just as much of my time as the original was when it was new to me.
I am grateful for your work and credit you for having a job well done... Or a job being well done.
I am grateful for your work and credit you for having a job well done... Or a job being well done.
Re: D2X-XL has turned 7!
Thx. Still working on it. Just improved smoke handling (once again).