Sneak Peak: Retrovirus Help web site
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- Mobius
- DBB_Master
- Posts: 7940
- Joined: Sun Jun 03, 2001 2:01 am
- Location: Christchurch, New Zealand
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Sneak Peak: Retrovirus Help web site
It was predictable I suppose, that I'd have to create a help web site for Retrovirus, and so I have. You may find it looks familiar, and that is because I have simply copied my D3 Help Web Site (Which is live again, after an absence) and crossed out the word "Descent" and inserted the word "Retrovirus".
The site is already populated with quite a bit of the available information about the game. And as I now have access to the development environment, I have been able to use Paragon to get some very nice images out the 18GB project.
A lot of details within the game are still in flux, and I will do my best to keep the information in the site as up to date as it practical. My intention is to have the site core-complete before the end of the month.
Get Retrovirus Help at: http://4sure.co.nz/retrovirushelp/
Get D3 Help at: http://4sure.co.nz/d3help/
With access to the editor, Paragon, I am making a start on creating the Burning Indika map for Retrovirus. I may also take a stab at Gladius, Skybox, and my own level, X-Box, before the release date in December. I can tell you with some authority, that Paragon is Light Years ahead of D3Edit, and creating maps is a a walk-in-the-park in comparison.
If you haven't already at least tried the demo of the game, please grab a copy free at Gamestop Impulse. The demo is here: http://www.impulsedriven.com/products/ESD-IMP-W3456 while the Alpha with full netgame support is available at: http://www.impulsedriven.com/products/ESD-IMP-W3455
I am online, in my server at 7pm and midnight PST, each day, if you want to play, and I am available at other times if I see you kill my Agent, the screen goes red, and I'll come running. The multiplayer game is proving to be very challenging, and I think you will enjoy it when you get online. There is still a lot of tweaking to do, but the core of the game is there, and it is very strong indeed. It's the one and only game which has made me sweat, scared and cramped since D3 came out.
If coming to play online, please add a pilot name to your player's INI file - C:\Users\[username]\AppData\Roaming\Retrovirus\User.ini
Add (or edit) the line PlayerName = [insertYourName]
That way I'll know who you are. Or not, as the case may be.
The site is already populated with quite a bit of the available information about the game. And as I now have access to the development environment, I have been able to use Paragon to get some very nice images out the 18GB project.
A lot of details within the game are still in flux, and I will do my best to keep the information in the site as up to date as it practical. My intention is to have the site core-complete before the end of the month.
Get Retrovirus Help at: http://4sure.co.nz/retrovirushelp/
Get D3 Help at: http://4sure.co.nz/d3help/
With access to the editor, Paragon, I am making a start on creating the Burning Indika map for Retrovirus. I may also take a stab at Gladius, Skybox, and my own level, X-Box, before the release date in December. I can tell you with some authority, that Paragon is Light Years ahead of D3Edit, and creating maps is a a walk-in-the-park in comparison.
If you haven't already at least tried the demo of the game, please grab a copy free at Gamestop Impulse. The demo is here: http://www.impulsedriven.com/products/ESD-IMP-W3456 while the Alpha with full netgame support is available at: http://www.impulsedriven.com/products/ESD-IMP-W3455
I am online, in my server at 7pm and midnight PST, each day, if you want to play, and I am available at other times if I see you kill my Agent, the screen goes red, and I'll come running. The multiplayer game is proving to be very challenging, and I think you will enjoy it when you get online. There is still a lot of tweaking to do, but the core of the game is there, and it is very strong indeed. It's the one and only game which has made me sweat, scared and cramped since D3 came out.
If coming to play online, please add a pilot name to your player's INI file - C:\Users\[username]\AppData\Roaming\Retrovirus\User.ini
Add (or edit) the line PlayerName = [insertYourName]
That way I'll know who you are. Or not, as the case may be.
Re: Sneak Peak: Retrovirus Help web site
Cool page! Lots of stuff.
and remember, kids:
If you get scanned refer to rule 1!!!!
The suspense!!!!
Will there be!?!? Actually I think the next page is "tactics".
I love these rules. They remind me of the movie "Dodge Ball", when they mention the 5 D's of dodge ball:
"Dodge, Duck, Dip, Dive, and uh.. Dodge"
edit:
Not sure if error or inside joke I don't get: http://i.imgur.com/IrFPO.png
and remember, kids:
If you get scanned refer to rule 1!!!!
The suspense!!!!
Will there be!?!? Actually I think the next page is "tactics".
I love these rules. They remind me of the movie "Dodge Ball", when they mention the 5 D's of dodge ball:
"Dodge, Duck, Dip, Dive, and uh.. Dodge"
edit:
Not sure if error or inside joke I don't get: http://i.imgur.com/IrFPO.png
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-⎽__⎽-⎻⎺⎺⎻-⎽__⎽--⎻⎺⎺⎻-★ ·:*¨༺꧁༺ ༻꧂༻¨*:·.★-⎽__⎽-⎻⎺⎺⎻-⎽__⎽--⎻⎺⎺⎻-
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-⎽__⎽-⎻⎺⎺⎻-⎽__⎽--⎻⎺⎺⎻-★ ·:*¨༺꧁༺ ༻꧂༻¨*:·.★-⎽__⎽-⎻⎺⎺⎻-⎽__⎽--⎻⎺⎺⎻-
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- Sergeant Thorne
- DBB Material Defender
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- Location: Indiana, U.S.A.
Re: Sneak Peak: Retrovirus Help web site
Excellent! Bookmarked. Change up that color scheme to help differentiate between the two sites!
- Alter-Fox
- The Feline Menace
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Re: Sneak Peak: Retrovirus Help web site
No one knows! Or do they!?!Isaac wrote: The suspense!!!!
Will there be!?!?
DUNH DUNH DUUUUUUUNNNH!!!!!!!!!
Once I have the game running at more than one frame per 2 seconds I'll take a closer look.
Ship's cat, MPSV Iberia: beware of cat.
...
Beware my original music, at http://soundcloud.com/snowfoxden.
...
Beware my original music, at http://soundcloud.com/snowfoxden.
Re: Sneak Peak: Retrovirus Help web site
In the case that you get scanned by the enemy always, never get scanned.
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-⎽__⎽-⎻⎺⎺⎻-⎽__⎽--⎻⎺⎺⎻-★ ·:*¨༺꧁༺ ༻꧂༻¨*:·.★-⎽__⎽-⎻⎺⎺⎻-⎽__⎽--⎻⎺⎺⎻-
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-⎽__⎽-⎻⎺⎺⎻-⎽__⎽--⎻⎺⎺⎻-★ ·:*¨༺꧁༺ ༻꧂༻¨*:·.★-⎽__⎽-⎻⎺⎺⎻-⎽__⎽--⎻⎺⎺⎻-
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Re: Sneak Peak: Retrovirus Help web site
Any chance a level editor gets released before the actual game? I'd love to try my hand at editing in this game and have a multiplayer level ready at launch.
- Mobius
- DBB_Master
- Posts: 7940
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Re: Sneak Peak: Retrovirus Help web site
Funny you should ask Avder! Please see my other new thread on this subject. You may be pleasantly surprised.
I'm glad you are enjoying the RVHelp site, and yeah - Tactics is next.
Changing the colour is not an option, as I am extremely lazy, and am already about 30 hours into it.
I'm glad you are enjoying the RVHelp site, and yeah - Tactics is next.
Changing the colour is not an option, as I am extremely lazy, and am already about 30 hours into it.
Re: Sneak Peak: Retrovirus Help web site
scan the artwork before it scans you.
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-⎽__⎽-⎻⎺⎺⎻-⎽__⎽--⎻⎺⎺⎻-★ ·:*¨༺꧁༺ ༻꧂༻¨*:·.★-⎽__⎽-⎻⎺⎺⎻-⎽__⎽--⎻⎺⎺⎻-
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-⎽__⎽-⎻⎺⎺⎻-⎽__⎽--⎻⎺⎺⎻-★ ·:*¨༺꧁༺ ༻꧂༻¨*:·.★-⎽__⎽-⎻⎺⎺⎻-⎽__⎽--⎻⎺⎺⎻-
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- Sergeant Thorne
- DBB Material Defender
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Re: Sneak Peak: Retrovirus Help web site
Hah! Understandable.Mobius wrote:Changing the colour is not an option, as I am extremely lazy, and am already about 30 hours into it.
CSS class/tag rules are your friend.
Re: Sneak Peak: Retrovirus Help web site
Isaac is stuck on scan
Re: Sneak Peak: Retrovirus Help web site
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-⎽__⎽-⎻⎺⎺⎻-⎽__⎽--⎻⎺⎺⎻-★ ·:*¨༺꧁༺ ༻꧂༻¨*:·.★-⎽__⎽-⎻⎺⎺⎻-⎽__⎽--⎻⎺⎺⎻-
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-⎽__⎽-⎻⎺⎺⎻-⎽__⎽--⎻⎺⎺⎻-★ ·:*¨༺꧁༺ ༻꧂༻¨*:·.★-⎽__⎽-⎻⎺⎺⎻-⎽__⎽--⎻⎺⎺⎻-
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- Mobius
- DBB_Master
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Re: Sneak Peak: Retrovirus Help web site
It has a style sheet and most of the site is driven by it, so it would be relatively easy to change. And I suppose I might make it a brighter orange to match the new forum colours at Cadenza. But hell, I am lazy...Sergeant Thorne wrote:CSS class/tag rules are your friend.
- Sergeant Thorne
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Re: Sneak Peak: Retrovirus Help web site
Yeah, I noticed it was CSS-based. You keep doing your thing. If I get a chance maybe I'll give it a shot and send over what I come up with.