Finally releasing another multiplayer map, the first of several that have been undergoing testing lately. It's more cavelike than several of my recent facility-like offerings, but still follows a carved minelike model so there won't be too many weird jagged edges or such to deal with. The D1 version is fiery, the D2 version icy, but both have almost the exact same structure which favors a FFA of about four players in D1 or a slightly spread-out 1v1 in D2. The level's name comes from the dogfighting room with the sniping station and overpass located above it and separated through grates, which is just the beginning of the map's unique architecture. Both are very primary-heavy levels, partly as a way of gearing players up for the homer code changes pending in Rebirth.
Weapons loadout for the Descent 1 version:
-6 Quad Laser upgrades
-12 Laser level upgrades
-4 Vulcan Cannons
-3 Spreadfire Cannons
-4 Plasma Cannons
-3 Fusion Cannons
-3 Homing Missiles
-8 Proximity Mines
-5 Smart Missiles
-10,000 Vulcan Ammo rounds
Weapons loadout for the Descent 2 version:
-8 Afterburners
-6 Quad Laser upgrades
-6 Super Laser upgrades
-4 Gauss Cannons
-4 Spreadfire Cannons
-2 Helix Cannons
-4 Plasma Cannons
-6 Fusion Cannons
-3 Homing Missiles
-8 Proximity Mines
-8 Mercury Missiles
-4 Smart Missiles
-3750 Vulcan Ammo rounds
D1 download link here:
http://www.enspiar.com/dmdb/viewMission.php?id=761
D2 download link here:
http://www.enspiar.com/dmdb/viewMission.php?id=762
D1 and D2 Anarchy: Hole in the Sky
D1 and D2 Anarchy: Hole in the Sky
First Lieutenant for the Red Dragons in the Descent Rangers. Join our ranks today!