BFDD's save Descent 3 thread
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BFDD's save Descent 3 thread
Since all this PXO henny penny stuff has been going down, Iâ??ve decided to write my own â??save Descent 3â?
- Krom
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It is already too late BFDD. One comment tho, a while ago they mentioned that it could be possible to release the PXO code and domains to the public. If we did that, the chat room could be transported to a different IRC server. The game tracker could be deintigrated from PXO directly and would allow TCP/IP joins. And the whole thing would likely be much more reliable.
BFDD, I completely agree with everything you said... except the modified ship models...
I've never heard of Gamesurge before, but that's cool! Thanks for the tip!
We tried to break into the leagues and ladders world, but that was when PXO was still up. The GGL has since removed Descent 3 because of a seeming lack of interest. But once we know for sure that PXO is gone for good, I'll ask them if they can put Descent 3 back on for next season! Thanks for the links to the other leagues too. =)
I've never heard of Gamesurge before, but that's cool! Thanks for the tip!
We tried to break into the leagues and ladders world, but that was when PXO was still up. The GGL has since removed Descent 3 because of a seeming lack of interest. But once we know for sure that PXO is gone for good, I'll ask them if they can put Descent 3 back on for next season! Thanks for the links to the other leagues too. =)
i think he meant deleting single player from the freely available version. most of you probably don't know, but gearbox software created and recently released a custom standalone version of halo because they couldn't get microsoft and bungie to support the game anymore. now they support this new version by themselves and have made significant upgrades to an otherwise dead game (from a developer standpoint). i think he was suggesting taking d3 this route as well.
I did mean that. I know nothing can affect my use of singleplayer, but I don't want it taken out of D3, even a freely downloadable version. While D3's singleplayer may not be up to the high standards of such games as Freespace, it can still be pretty fun, and whenever someone started a co-op game on PXO, it quickly filled up.
(Just as a footnote, would anyone be interested in hosting a dedicated co-op server?)
(Just as a footnote, would anyone be interested in hosting a dedicated co-op server?)
There is a reason why I put that in there. D3 is a 5 year old game, and while its a labor of love for us. For someone else its just another game. You have to realize other gamers buy games just because they are "perty" or have lots of "eye candy". If D3 can handle the extra polly's then I think it should be manditory that we use better looking ship models, and wepon effects.BFDD, I completely agree with everything you said... except the modified ship models...
This idea isn't about you or me, its about the greater good of all of D3...the chances of someone downloading a game at 100mb vs 1gb+ is vastly increased. If we could get 17,000+ downloads to download a 100mb file vs 1,000 or 2,000 to download the 1gb wouldn't that be better?I did mean that. I know nothing can affect my use of singleplayer, but I don't want it taken out of D3, even a freely downloadable version. While D3's singleplayer may not be up to the high standards of such games as Freespace, it can still be pretty fun, and whenever someone started a co-op game on PXO, it quickly filled up.
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The problem is that it looks inconsistent and ugly, in my opinion at least. What's going to attract people into downloading Descent 3 is not prettier ship models, but prettier everything. A 2,000 polygon ship contrasts badly against an environment that only seems to have 300 polygons at any given time. People won't oogle over ships, they'll oogle entire environments. Would dropping 5,000 polygon player models into Quake 1 make you want to play Quake 1? Probably not. It's not something that hurts, but it's effect probably isn't as huge as one would hope.BfDiDDy wrote:There is a reason why I put that in there. D3 is a 5 year old game, and while its a labor of love for us. For someone else its just another game. You have to realize other gamers buy games just because they are "perty" or have lots of "eye candy". If D3 can handle the extra polly's then I think it should be manditory that we use better looking ship models, and wepon effects.
Theoretically. But, it would be more difficult than you realize to seperate singleplayer from multiplayer. All of the weapon, player, and robot models are stuffed into the same package. You'd also have to rig a way to not allow the player to start the singleplayer campaign. This isn't as simple as "well, just take out the levels." The singleplayer maps, uncompressed, amount to just about 250 megs. I would suspect they would compress to about half that. I think gamers would be willing to endure that extra load, on top of the 100 meg (your estimate, not mine) package, when they know they are getting the complete and full game. Either players will want the game or they won't. If they want it, they will leave their 56K modems on overnight to get it. In any case, it's vastly less than your inflated 1GB+ figure. The only way you can get to 1GB is if you bundle the movies with it, which I just can't see happening because they add so little to the game relative to their size. But 200 megs is reasonable. Map packs for Unreal Tournament 2004 are this size. And more game demos today are just above 100 megs. If you're getting a full game for your time, I think most gamers will see 200 megs as worth it.BfDiDDy wrote:This idea isn't about you or me, its about the greater good of all of D3...the chances of someone downloading a game at 100mb vs 1gb+ is vastly increased. If we could get 17,000+ downloads to download a 100mb file vs 1,000 or 2,000 to download the 1gb wouldn't that be better?
Yes. Exactly. Not only that, but people who bought the game will have different ship models. We've already seen that alternative ship models can cause weird side effects. For example, the Pyro-GX for Pyro-GL MOD allows the player to fly through cracks that the Pyro-GL can't ordinarily fly through.Kyouryuu wrote: The problem is that it looks inconsistent and ugly, in my opinion at least. What's going to attract people into downloading Descent 3 is not prettier ship models, but prettier everything. A 2,000 polygon ship contrasts badly against an environment that only seems to have 300 polygons at any given time. People won't oogle over ships, they'll oogle entire environments. Would dropping 5,000 polygon player models into Quake 1 make you want to play Quake 1? Probably not. It's not something that hurts, but it's effect probably isn't as huge as one would hope.
Also, remember that the simpler our graphics are, the more people can run our game. If we go for the latest in graphics and polygons, that drastically cuts down our audience. There's a reason why first person shooters don't make any money. It's because they target high-end users and by the time everyone can play them, they're already in the bargain bin.
We should remove the levels just in case so they don't accidentally play the singleplayer. We wouldn't want them thinking D3 sucks.Kyouryuu wrote:
Theoretically. But, it would be more difficult than you realize to seperate singleplayer from multiplayer. All of the weapon, player, and robot models are stuffed into the same package. You'd also have to rig a way to not allow the player to start the singleplayer campaign. This isn't as simple as "well, just take out the levels." The singleplayer maps, uncompressed, amount to just about 250 megs. I would suspect they would compress to about half that. I think gamers would be willing to endure that extra load, on top of the 100 meg (your estimate, not mine) package, when they know they are getting the complete and full game. Either players will want the game or they won't. If they want it, they will leave their 56K modems on overnight to get it. In any case, it's vastly less than your inflated 1GB+ figure. The only way you can get to 1GB is if you bundle the movies with it, which I just can't see happening because they add so little to the game relative to their size. But 200 megs is reasonable. Map packs for Unreal Tournament 2004 are this size. And more game demos today are just above 100 megs. If you're getting a full game for your time, I think most gamers will see 200 megs as worth it.
I see somewhat of a problem in this part though. I know that if I were going to get into a new game and play multiplayer, I would want to have the single-player mode to learn how to move, fire, etc. There's little chance of me personally wanting to have to learn competence with the controls in multi, and I'm sure many others would feel the same way.We should remove the levels just in case so they don't accidentally play the singleplayer. We wouldn't want them thinking D3 sucks.
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We have environmnts to oogle over. BTC..Moria..Chasm. and that's just OtherOne. They look better than Halo, and even UT4's levels in some aspects. If [average d3 loser] would stop playing Abend, maybe this would be realized.A 2,000 polygon ship contrasts badly against an environment that only seems to have 300 polygons at any given time. People won't oogle over ships, they'll oogle entire environments.
Descent 3 levels do still have some issues looking acceptable though...
First off, half the multiplayer levels that have been released are just plain ugly. Honestly, there were 1996 games with better-looking environments than a few of them - bring your average 2004 player in, who is used to stuff like RtCW, Call of Duty, BF1942 and UT2004, to see what Descent 3 looks like, and they'd practically run away screaming the levels are so bad. Designers by the likes of OtherOne would help buck this trend, but even then the levels are a little lacklustre thanks to the limitations of the D3 engine.
Talking of which, there is the little aspect with the terrain. Honestly, Descent 3 has shocking terrain on steep slopes.
The fact that D3Edit is so arduous to actually get a level finished with doesn't help. The only software that makes anything polygon-by-polygon any more is modelling software (like Blender I think). There are reasons why not once in 5 years has there been a single-player campaign for Descent 3. (I think Descent 2 had about a dozen major campaigns in the three years before it was superceded, and many, many more that didn't get widely played.)
First off, half the multiplayer levels that have been released are just plain ugly. Honestly, there were 1996 games with better-looking environments than a few of them - bring your average 2004 player in, who is used to stuff like RtCW, Call of Duty, BF1942 and UT2004, to see what Descent 3 looks like, and they'd practically run away screaming the levels are so bad. Designers by the likes of OtherOne would help buck this trend, but even then the levels are a little lacklustre thanks to the limitations of the D3 engine.
Talking of which, there is the little aspect with the terrain. Honestly, Descent 3 has shocking terrain on steep slopes.
The fact that D3Edit is so arduous to actually get a level finished with doesn't help. The only software that makes anything polygon-by-polygon any more is modelling software (like Blender I think). There are reasons why not once in 5 years has there been a single-player campaign for Descent 3. (I think Descent 2 had about a dozen major campaigns in the three years before it was superceded, and many, many more that didn't get widely played.)
- Krom
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Dont ask me if I am ever going to release the update, I have not decided yet, for that matter, I have not decided if I am done playing with the level yet either.
However, theres something to think about.
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However, theres something to think about.
before [----] after
2 [rooms] 2
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70 [verices] 494
17230 [bytes in lightmaps] 34892
Yeas, releasing a free Descent 3 would be great! And for the people that want to play the singleplayer mode there can be a single player expansion pack for only $5.99(USD)
But yeh it should have new player ship models and the Pyro GX! Wouldn't that be sweet? It would be just like the Pyro GL so no one would worry about balancing or whatever. The Pyro GX is just so cool.
But yeh it should have new player ship models and the Pyro GX! Wouldn't that be sweet? It would be just like the Pyro GL so no one would worry about balancing or whatever. The Pyro GX is just so cool.