Time to axe this forum.
As listed by the US copyright office: http://www.copyright.gov/
<BLOCKQUOTE><font size="1" face="Arial">code:</font><HR><pre>
1. Registration Number: PA-983-535
Title: Descent 3.
Imprint: Outrage, c1999.
Description: 2 CD-ROMs & user's manual.
Note: For Windows 95/98. Includes source code.
Claimant: acOutrage Entertainment, Inc.
Created: 1999
Published: 13Jun99
Registered: 26Aug99
Author on © Application: computer program including audiovisual material: Outrage Entertainment, Inc., employer for hire.
Miscellaneous: C.O. corres.
Special Codes: 3/C/D
----------------------------------------------------------------
2. Registration Number: PA-986-192
Title: Descent 3 : mercenary.
Imprint: [Ann Arbor, MI] : Outrage Entertainment, c1999.
Description: CD-ROM package.
Note: Videogame. Printout also deposited. Requires full version of Descent 3.
Claimant: acOutrage Entertainment, Inc.
Created: 1999
Published: 23Nov99
Registered: 13Mar00
Author on © Application: computer program, audiovisual material: Outrage Entertainment, employer for hire.
Previous Related Version: Descent 3 preexisting.
Claim Limit: NEW MATTER: revisions and addtions to computer program & audiovisual material.
Special Codes: 3/C/D </pre><HR></BLOCKQUOTE>
<BLOCKQUOTE><font size="1" face="Arial">code:</font><HR><pre>
1. Registration Number: PA-983-535
Title: Descent 3.
Imprint: Outrage, c1999.
Description: 2 CD-ROMs & user's manual.
Note: For Windows 95/98. Includes source code.
Claimant: acOutrage Entertainment, Inc.
Created: 1999
Published: 13Jun99
Registered: 26Aug99
Author on © Application: computer program including audiovisual material: Outrage Entertainment, Inc., employer for hire.
Miscellaneous: C.O. corres.
Special Codes: 3/C/D
----------------------------------------------------------------
2. Registration Number: PA-986-192
Title: Descent 3 : mercenary.
Imprint: [Ann Arbor, MI] : Outrage Entertainment, c1999.
Description: CD-ROM package.
Note: Videogame. Printout also deposited. Requires full version of Descent 3.
Claimant: acOutrage Entertainment, Inc.
Created: 1999
Published: 23Nov99
Registered: 13Mar00
Author on © Application: computer program, audiovisual material: Outrage Entertainment, employer for hire.
Previous Related Version: Descent 3 preexisting.
Claim Limit: NEW MATTER: revisions and addtions to computer program & audiovisual material.
Special Codes: 3/C/D </pre><HR></BLOCKQUOTE>
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Ok, I do have permission to release patches now! Took longer than I thought, but I got permission today. The next step is for me to track down the latest Mac and Linux source code, integrate those changes to 1.5, and build them. Then I'll get some testers and after a basic test release a public beta.
I'm open to adding more robust cheat detection. If someone wants to start a new thread with ideas about what that should do, feel free.
Thanks for your patience! I'll get it released soon!
Kevin
I'm open to adding more robust cheat detection. If someone wants to start a new thread with ideas about what that should do, feel free.
Thanks for your patience! I'll get it released soon!
Kevin
Wow. I was expecting a pessimistic "No."
In light of this news:
<font size = 8> W00T </font>
----------
Just a quick confirmation Q, but is everything (what could be) from this thread integrated into the [latest] patch?
In light of this news:
<font size = 8> W00T </font>
----------
Just a quick confirmation Q, but is everything (what could be) from this thread integrated into the [latest] patch?
- Nightshade
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<BLOCKQUOTE><font size="1" face="Arial">quote:</font><HR><font face="Arial" size="3">Originally posted by Kevin Bentley:
<b> Ok, I do have permission to release patches now! Took longer than I thought, but I got permission today. The next step is for me to track down the latest Mac and Linux source code, integrate those changes to 1.5, and build them. Then I'll get some testers and after a basic test release a public beta.
I'm open to adding more robust cheat detection. If someone wants to start a new thread with ideas about what that should do, feel free.
Thanks for your patience! I'll get it released soon!
Kevin</b></font><HR></BLOCKQUOTE>
Kevin, you rock man!!!!!! After you are done with the 1.5 patch, i might have a question for you about UCTF (a mod i am working on). Won't take much of your time, but i don't want to distract you now.
This is great news!
<b> Ok, I do have permission to release patches now! Took longer than I thought, but I got permission today. The next step is for me to track down the latest Mac and Linux source code, integrate those changes to 1.5, and build them. Then I'll get some testers and after a basic test release a public beta.
I'm open to adding more robust cheat detection. If someone wants to start a new thread with ideas about what that should do, feel free.
Thanks for your patience! I'll get it released soon!
Kevin</b></font><HR></BLOCKQUOTE>
Kevin, you rock man!!!!!! After you are done with the 1.5 patch, i might have a question for you about UCTF (a mod i am working on). Won't take much of your time, but i don't want to distract you now.
This is great news!
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@Kevin!
As you possibly know I've been working together with Jason Charles Feyers of Outrage to update the text version of the D3
FAQ to be included in the 1.5 patch in 2002. I'd have to replace some URLs on the links page, other than that the FAQ is ready to be included.
Please mail me so I can send the current version to you to be included the patch. I couldn't reach you by mail. Thanks!
As you possibly know I've been working together with Jason Charles Feyers of Outrage to update the text version of the D3
FAQ to be included in the 1.5 patch in 2002. I'd have to replace some URLs on the links page, other than that the FAQ is ready to be included.
Please mail me so I can send the current version to you to be included the patch. I couldn't reach you by mail. Thanks!
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Talkig about cheating, I played around with tablefile, specific entry: "ship yro-gl". Initially I just wanted to replace the GL with a D4GX, then I played around with vauss entry, changed the delay from .1 to .003. That turns slow vauss into a hellfire, it kills hellion in 20 seconds flat. AND it works for multiplayer. That magnum is going down
<BLOCKQUOTE><font size="1" face="Arial">quote:</font><HR><font face="Arial" size="3">Originally posted by SGT_BASH:
That magnum is going down </font><HR></BLOCKQUOTE>
Not likely. If you can't take a Mag down now, a cheating isn't going to help you. A bud of mine can take you down in less than 20 sec with a vauss at normal.
That magnum is going down </font><HR></BLOCKQUOTE>
Not likely. If you can't take a Mag down now, a cheating isn't going to help you. A bud of mine can take you down in less than 20 sec with a vauss at normal.
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Sorry Sgt Bash, but that does not in fact do anything in Multiplayer. Vauss is an On/Off weapon meaning only if you are shooting or not is sent, not the individual shots.
Duper...That is true, typically if I can get a good bead on someone, they'll die in about 5-6 seconds. Course, if they just sit in one spot, even better.
Duper...That is true, typically if I can get a good bead on someone, they'll die in about 5-6 seconds. Course, if they just sit in one spot, even better.