Sublevel Zero

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homeyduh
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Sublevel Zero

Post by homeyduh »

Rogue-like 6Dof game coming out this summer on Steam. Nuf' said.



FYI I almost ★■◆● myself when I heard about it!
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vision
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Re: Sublevel Zero

Post by vision »

Whelp, we finally found the perfect 6DoF game. There is no shortage of good-looking, multi-player games out there, but to finally have one with procedural level generation? That's the pinnacle.
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Re: Sublevel Zero

Post by homeyduh »

Yeah I had a total nerdgasm when I saw that. Honestly, I had pitched the idea at the SolC forums before I was a Dev, but now that I am one, I want to see if we can implement it for a side mode. I love rogue-like games. for our game though, I'd rather it just be gauntlet style with no upgrades or anything. Just pure skill And the luck of having good weapon spawns in the map. I imagine racking up points for robot kills. Check out the thread we were discussing it in.

If you guys like this concept, comment at our forums so Max knows what the community wants. If rogue-like is the pinnacle for 6DoF, let us know! :D
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CDN_Merlin
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Re: Sublevel Zero

Post by CDN_Merlin »

They never trichord, or moved in any way like Descent. They just moved forward. The explosions were also blocky????
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Re: Sublevel Zero

Post by homeyduh »

How's this video?

I'm sure it's blocky for the nostalgia factor? Even the resolution of most of the textures are write low.
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Re: Sublevel Zero

Post by Alter-Fox »

Yeah look at the screenshots. :P
It's harder to see the low-res textures in the video.

Just because they're not trichording doesn't mean it won't be there, on the steam forums they've said they're considering it. Maybe the dev who recorded the video just didn't have the skillz to do it. :lol: I certainly want to play this when it comes out; even if procedural map generation is the main appeal, if it's priced like most indie games that would still be worth my money I think.
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Avder
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Re: Sublevel Zero

Post by Avder »

I got this one just the other day and I've been playing the hell out of it. It's a double throwback. To Descent and 8-bit gaming. The blocky textures are their art style and it works very well. The procedural level generation works very well for the most part, but I wouldnt mind a few more interconnecting paths.

And yes there is Trichording in it, and in fact they actually use that word in the in-game engine descriptions!
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