Where's the animated light tool in the newest DLE?
- Xfing
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Where's the animated light tool in the newest DLE?
I can't seem to find that circular screen where you can edit the light animation. Most of my new level's lighting will rely heavily on that, so I wonder where to find this option, haha.
Descent 1,5: Level layouts done: 52/54 Secret level layouts done: 1/6
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Re: Where's the animated light tool in the newest DLE?
There're three tabs next to the texture alignment window, you can switch that window between texture alignment, lighting, and one other thing that I forget right now.
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- Xfing
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Re: Where's the animated light tool in the newest DLE?
Thanks a ton bra
Descent 1,5: Level layouts done: 52/54 Secret level layouts done: 1/6
Re: Where's the animated light tool in the newest DLE?
The other one is texture projection. It took up a little too much space to fit on most monitors so I ended up splitting it.
Of course, the trade-off is TABS, TABS EVERYWHERE
Of course, the trade-off is TABS, TABS EVERYWHERE
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Re: Where's the animated light tool in the newest DLE?
Yup.
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Beware my original music, at http://soundcloud.com/snowfoxden.
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- Xfing
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Re: Where's the animated light tool in the newest DLE?
Can this function be used with textures which aren't traditional light sources? I want to make walls flicker by themselves, that is to say switch from 0% brightness to a positive value back and forth. Is it possible to do in regular Counterstrike, or at all?
Descent 1,5: Level layouts done: 52/54 Secret level layouts done: 1/6
Re: Where's the animated light tool in the newest DLE?
Flashing lights were added in version 1.1 of D2, reading off DNet's specs, which means they aren't used in Counterstrike. You could add them if you edited and re-saved those levels, but obviously it wouldn't be the original campaign at that point. You don't need the Vertigo expansion to use/see them though.
And it looks like flashing/blastable lights are stored per-side - I don't think there's any requirement that it be the secondary texture. So you can probably just use the texture's brightness slider to make it a light, and work from there.
And it looks like flashing/blastable lights are stored per-side - I don't think there's any requirement that it be the secondary texture. So you can probably just use the texture's brightness slider to make it a light, and work from there.
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Re: Where's the animated light tool in the newest DLE?
I tried to do it but couldn't get it to work, so maybe I'll try a few more times.Sirius wrote:Flashing lights were added in version 1.1 of D2, reading off DNet's specs, which means they aren't used in Counterstrike. You could add them if you edited and re-saved those levels, but obviously it wouldn't be the original campaign at that point. You don't need the Vertigo expansion to use/see them though.
And it looks like flashing/blastable lights are stored per-side - I don't think there's any requirement that it be the secondary texture. So you can probably just use the texture's brightness slider to make it a light, and work from there.
Descent 1,5: Level layouts done: 52/54 Secret level layouts done: 1/6
Re: Where's the animated light tool in the newest DLE?
I might have to try testing it... there are a few things that can go wrong.
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Re: Where's the animated light tool in the newest DLE?
Yeah, I treid to set a strobe pattern on one of the walls in a hexagonal corridor (1 cube top, 1 bottom) - it didn't flash at all, instead it lit the whole segment with constant light.Sirius wrote:I might have to try testing it... there are a few things that can go wrong.
Descent 1,5: Level layouts done: 52/54 Secret level layouts done: 1/6
Re: Where's the animated light tool in the newest DLE?
Um... Just make the secondary texture on the side "Empty - Light"
Whatever I just said, I hope you understood it correctly. Understood what I meant, I mean.
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