Poly gone?

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Mr. Perfect
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Poly gone?

Post by Mr. Perfect »

Dunno if anyone remebers this model, but I came across it in-game last night after playing D3 for the first time in months. Thats 1024x768 with 8x AA and 16xAF, and no problems with those 2304 polys you're looking at. ;) Now if only I had a program to texture it with, it might not look so fugly...

Behold the untextured spuds!
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Sage
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Post by Sage »

whoa. dude that's sweet.
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Post by Vertigo »

Doesn't look half bad actually...
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DCrazy
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Post by DCrazy »

Aside from looking a bit too large, it's really good. :D
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Mr. Perfect
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Post by Mr. Perfect »

It's the same dimensions, actually. I see what you mean though, it does look larger.

You should see it when there's gunfire, all the individual faces reflect the light as they should and it shades itself. 8) You can kinda see the effect in that screeny due to the ambient light.
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Robo
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Post by Robo »

Very good mate.
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Post by Duper »

Wow, I DO remember that. I had wondered if it gotten done. Very Nice.

That was done with the D3 builder wasn't it?
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Post by Mobius »

Awesome Mr. P! :)
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Post by XSabre »

Duper wrote: That was done with the D3 builder wasn't it?
Yeah, it was.
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