What lessons has playing Descent taught you?

A forum just for you old time Descent and Descent2 players.
Post Reply
User avatar
Xfing
DBB Fleet Admiral
DBB Fleet Admiral
Posts: 2022
Joined: Mon Jun 15, 2009 3:03 am
Location: Ringing Satan's Doorbell

What lessons has playing Descent taught you?

Post by Xfing »

For me it was the very important lesson of "it's not the length of the missile, it's the size of the warhead" :lol:
Descent 1,5: Level layouts done: 52/54 Secret level layouts done: 1/6
User avatar
LightWolf
DBB Captain
DBB Captain
Posts: 908
Joined: Sat Mar 09, 2013 2:27 pm
Location: Yes

Re: What lessons has playing Descent taught you?

Post by LightWolf »

It's taught me to be "Not too coward, not too reckless"
Whatever I just said, I hope you understood it correctly. Understood what I meant, I mean.
#AllLivesMatter
User avatar
Krom
DBB Database Master
DBB Database Master
Posts: 16137
Joined: Sun Nov 29, 1998 3:01 am
Location: Camping the energy center. BTW, did you know you can have up to 100 characters in this location box?
Contact:

Re: What lessons has playing Descent taught you?

Post by Krom »

Problems in video games are like nails, the solution is always "bring a bigger hammer".
User avatar
Sirius
DBB Master
DBB Master
Posts: 5616
Joined: Fri May 28, 1999 2:01 am
Location: Bellevue, WA
Contact:

Re: What lessons has playing Descent taught you?

Post by Sirius »

Maybe too many to count, but Descent being the first PVP-capable game I played against real people, the most significant ones were what it takes to win in a competitive game. There are the raw skills - can you aim, can you dodge a homing missile - and being able to learn them well enough that you don't freeze up when you have to use them unexpectedly. Being able to do multiple things at once - seeing and evading incoming fire while tracking what your opponents are doing next. Learning what sorts of things work to "catch" someone - the shots that are hard to dodge, missile tricks, all that kind of stuff - and of course being able to execute with the right timing. Figuring out how to escape a vulnerable position and get to a strong one. Guessing what people are likely to do - part of it "what do people USUALLY do in this situation" and part of it trying to learn the habits of individual players. And then there's the heavy mind-game stuff - trying to trick people, predict them, figure out when they're onto you and turning the tables, all that sort of thing.

It's a very complex field, and interestingly, it's not just Descent that this stuff applies to. Much of it applies to other games as well, especially action games, and sometimes even real-life sports.
Post Reply