LightWolf wrote: ↑Sat Mar 31, 2018 2:58 pm
- rbot089 looks better in Alien1
Utterly unimportant, I'd have it replaced with rock002 anyway, since this one looks too, well... robotic. Rock002 looks just fine, if not the best, in d1.pig
- ceil104 looks better in Alien1
No texture with this number exists. If you meant Metl104, then it was optimized to look best in descent.pig and it does.
- rock057 looks better in Alien1
It totally doesn't. It was also one of the textures introduced back in d1, so the d1 palette displays its purest form. Alien1 has it become too brownish and the shading on its grays become less subtle.
- Orange Fatty looks better in Alien1
The difference is that under descent1 it's marginally darker, but it remains a vivid orange so I see this gripe as very minor and not necessarily founded.
- I hate it when DLE rejects the shift key...
What?
- rock296 and its two variants look better in Alien1
These are some of the textures that weren't back in d1, so they don't work the best with that palette. That said, they're still fully presentable, albeit lean a bit more towards yellow than they do in the d2 palettes, where they're used in at least 3 systems in Counterstrike. Still, they're pretty generic textures so I would let it slide actually.
- rock315 looks a little better in Alien1
The difference here is not considerable at all. It still looks perfectly good in d1, although again, more yellowish than orange-ish.
In the end, it really boils down to which textures are most important.
Well in regards to this particular level, none of the examples you quoted is particularly convincing, since none of these textures is like super vital to this level, and those that are, still look ok or even good in descent.pig. This level's most important textures are rock 193/251 and rock 223, all of which look right at home in d1. Also, rock 149 looks more vivid, since descent1 is the best with pinks. Rock 102 looks bad in alien1 and just fine in descent. The only texture that looks really whacked out in descent is rock 333, with ugly greenish highlights showing through - still it was used in Puuma Sphere's first level, even though a similar effect is noticeable under alien2. Descent.pig has a bad range with the oranges, making them lean towards yellows mostly, but it could still be replaced with rock 224 to good effect (or 317, or even 313).
What do some other people think?
Yeah, I wonder about that too
The level is in a good place now with only a single custom texture in it, so it's easy enough to make changes at this stage. Once we settle, though, I'm definitely going to be sprucing it up with some D1 textures here and there (within reason of course)