So there are some places in a level where I want to have light without a light texture being there. I know you can temporarily put a light texture there, run the light tool, and then remove the light texture. This works well for my inquiry. However, this means I have to temporarily set the textures all over the level, and if I want to make ONE change to the lighting, then I gave to temporarily do it all over again. This makes it difficult to make one change.
So my question: Is there another way to set lighting to a face or segment without temporarily adding a lamp texture and running the light tool?
Lighting Question
Re: Lighting Question
Yes it can be done, but it's actually easier to run the light tool and remove the textures. I used to manually light my mines by adjusting the cube light for all the vertices, but that's a huge pain in the but. Hopefully someone else will come to this thread and offer a shortcut. I don't know of any off-hand, though I've only made about a dozen mines.
Re: Lighting Question
With all that was done with DLE, there's gotta be a way to run the light tool for only a selected or tagged segment or face.
Re: Lighting Question
I mean there technically is, but from my experience it typically results in the editor crashing.
As far as lighting a face without a light, there are ways to do it without a visible light, but there is still a light there. This can be done either by making the primary texture a light of choice and putting a solid texture as the overlay, or by using the empty_light texture as an overlay (which was designed for this purpose).
As far as lighting a face without a light, there are ways to do it without a visible light, but there is still a light there. This can be done either by making the primary texture a light of choice and putting a solid texture as the overlay, or by using the empty_light texture as an overlay (which was designed for this purpose).
Whatever I just said, I hope you understood it correctly. Understood what I meant, I mean.
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Re: Lighting Question
I didn't know there was an empty_light texture. Which one is it?
Re: Lighting Question
In the light section of the texture picker there is a solid white texture. This is the one.
Whatever I just said, I hope you understood it correctly. Understood what I meant, I mean.
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Re: Lighting Question
I noticed the brightness slider in the texture tab at the bottom. This seems to do that. I still have to experiment around with it to get a feel for it.
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Re: Lighting Question
Yeah, these days with DLE that's a much easier way to do it, gives you more control, and it looks better.
It is designed to work especially with D2X-XL, which I think can read the brightness values directly, but it also bakes the resultant lighting into the map for every other version of the game.
It is designed to work especially with D2X-XL, which I think can read the brightness values directly, but it also bakes the resultant lighting into the map for every other version of the game.
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