My goal is basically to compile all the textures floating around in separate files then share a full index with the community for everyone to use. As far as I know nobody else has done this yet and I believe it would open up many possibilities. I plan to see what I can do about pulling in some DOOM textures or maybe even other games once I get the initial index out. I would obviously include a readme giving credit to all the sources, and provide an opt out if people want to keep their work to themselves.
Not entirely sure how the file interactions are going to work yet, but if I understand properly I can create an empty mission file with all the textures built in. People could then just build off that mission file and rename/change everything to fit their release. I don't see how it would be possible to convert already released mods unless I was able to dump everything into a new .PIG file. I've looked on google and I really have no idea how to modify .PIG, I haven't found any programs at least. As far as importing custom robots or other features, that is still beyond my understanding of DLE as well.
Looking for suggestions of mods with unique texture files! Or tips on how to simplify the process. Or your mods with custom textures you don't want included. If this works out, it could open up descent modding immensely. Hope I can get this done in a reasonable amount of time. Happy hunting!
![Smile :)](./images/smilies/icon_smile.gif)