How do I script a checkpoint, you know, where you respawn after you die. What should I do?
Any solutions?
Scripting a checkpoint
- Sapphire Wolf
- DBB Admiral
- Posts: 1463
- Joined: Mon Nov 24, 2003 3:01 am
- Location: Nope.avi , gender: male
- Contact:
For future reference, D3Edit topics go in Descent Development, not the Coders' Corner.
And there's no scripting required for waypoints. Just add one to the level (they're on the Object bar I believe, they used to be on the Sound bar a while ago). When the player runs over the waypoint, D3 will remember. When the player dies, he will respawn at the last waypoint he touched.
And there's no scripting required for waypoints. Just add one to the level (they're on the Object bar I believe, they used to be on the Sound bar a while ago). When the player runs over the waypoint, D3 will remember. When the player dies, he will respawn at the last waypoint he touched.
- Sapphire Wolf
- DBB Admiral
- Posts: 1463
- Joined: Mon Nov 24, 2003 3:01 am
- Location: Nope.avi , gender: male
- Contact:
- DarkFlameWolf
- DBB Admiral
- Posts: 1022
- Joined: Sat Mar 13, 2004 9:21 pm
- Location: North Carolina
- Sapphire Wolf
- DBB Admiral
- Posts: 1463
- Joined: Mon Nov 24, 2003 3:01 am
- Location: Nope.avi , gender: male
- Contact:
Actually, they're on the sound bar. I ThinkDCrazy wrote:For future reference, D3Edit topics go in Descent Development, not the Coders' Corner.
And there's no scripting required for waypoints. Just add one to the level (they're on the Object bar I believe, they used to be on the Sound bar a while ago). When the player runs over the waypoint, D3 will remember. When the player dies, he will respawn at the last waypoint he touched.
Hmmmmm... Good Question.DarkFlameWolf wrote:there's gotta be more specific than that. Is the waypoint like a portal or an object that the player must get NEAR to activate?
I think Gameedit.com should include a description about waypoint.
- Interceptor6
- DBB Ace
- Posts: 138
- Joined: Sat Mar 01, 2003 3:01 am
- Location: baton rouge, LA, USA
Are you guys running the absolute latest version of D3Edit? I could have sworn that at some point OtherOne moved the Waypoint button to the Object bar.
OG3 used waypoints as well. If you died in the middle of a race, you respawned at the last waypoint you touched. Unfortunately, collisions with waypoints are never reported to the mod, so we had to use "special" room flags (S1, S2, etc.) -- we called them checkpoints -- to determine where players were, and waypoints to respawn them at certain locations. This limited the number of checkpoints in a level to 5 + the starting line (room S1).
[edit]You only need to go into the room with the waypoint in it? No wonder collisions with waypoints are never noted, because they never happen...[/edit]
OG3 used waypoints as well. If you died in the middle of a race, you respawned at the last waypoint you touched. Unfortunately, collisions with waypoints are never reported to the mod, so we had to use "special" room flags (S1, S2, etc.) -- we called them checkpoints -- to determine where players were, and waypoints to respawn them at certain locations. This limited the number of checkpoints in a level to 5 + the starting line (room S1).
[edit]You only need to go into the room with the waypoint in it? No wonder collisions with waypoints are never noted, because they never happen...[/edit]