High Octane software developing a decent-like game?
Moderator: Do_Checkor
GameSpy
We are looking to GameSpy for internal match-making and we have several people offer to host servers. We have one of our own and widely expect that the masses will also help support it.
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Hi there! I'm willing to offer my lan gaming center as a beta test site. Shadow Lan Gaming is always looking for a new revolutionary game to add to our line up.
Check us out here: http://www.shadowlan.com
P.S. Please develop a Fusion Cannon type weapon. It just wouldn't be the same without the purple (or whatever color you want it) love.
Check us out here: http://www.shadowlan.com
P.S. Please develop a Fusion Cannon type weapon. It just wouldn't be the same without the purple (or whatever color you want it) love.
Hey I would love to do the music for the Game. Maybe give it a quake 2 style guitar edge with some hints of descent midi flavor. Kinda a techno metal feel. Either way, my band would be perfect for it. Being a descent freak would give me the upper hand in creating some awesome music for the intro, and gameplay music. Let me know! jsherman26@earthlink.net I can provide samples upon request.
Thanks,
Thanks,
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From what this sounds like, isn't this just another fan attempt at building a d-clone? Or is this a company with some substantial financial backing?
Also, if you want to keep the descent fan base, I suggest you keep the triplechording physics, or you'll alienate everyone
Sounds cool, but a new version of D sounds like a pipe dream.
Also, if you want to keep the descent fan base, I suggest you keep the triplechording physics, or you'll alienate everyone
Sounds cool, but a new version of D sounds like a pipe dream.
Someday there will be a Descent 4. It may not be made by the same people. It may not be called Descent. But the 360 degree range of motion is like one of Plato's Forms or Kant's Noumena. The model for the motion exists in theory outside of any piece of proprietary software, or outside the material (phenomenal) world.
for example. The Romans had the theoretical knowledge to manufacture a steam engine. But they didn't do it. It didn't get made for about another 2000 years. Even though there was no version of the steam engine, the theoretical possibility was very real. Same with the motion in Descent.
The steam engine was a good idea. Thats why it was ultimately made a reality. And just like the steam engine, the motion in descent is a good idea. that's why it will be done. i do not believe we'll have to wait 2000 years.
From Rice @ HighOctane Software
This game will not be "Descent 4". It will be a descent-like game built on today's technology. All of the specifics are not set in stone yet, so as to what weapons and technologies are going to be used â?¦ it is still to be decided upon. I can, however, tell you that the game is being built with the fan base in mind. We are trying our best to build a game that will contain the same (if not more) excitement that stimulated you to play Descent in the first place.
This is not a "fan attempt at building a d-clone.", though most of the staff working on this project ARE fans of Descent. This project is, in fact, a full production game.
If you have any other questions, Zach and I will be monitoring this topic on this board until the official board is in place.
Rice
This is not a "fan attempt at building a d-clone.", though most of the staff working on this project ARE fans of Descent. This project is, in fact, a full production game.
If you have any other questions, Zach and I will be monitoring this topic on this board until the official board is in place.
Rice
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Fusion & Tricording
Fusion> There will be a fusion-like cannon in the game that requires the skill and aptitude that the original fusion cannon had. I personally was not a big fan of the fusion cannon as I stated earlier in the forum, I am a gauss cannon / phoniex cannon man myself, but myself and my development team include appreciate the nature and the need for the fusion cannon type weapon.
Tricording> I have been working with Suncho about the tricording nature of the game. I do feel that the core model of the descent game was stewed to a perfection and is required to maintain the accurate nature of the action element.
Tricording> I have been working with Suncho about the tricording nature of the game. I do feel that the core model of the descent game was stewed to a perfection and is required to maintain the accurate nature of the action element.
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Ok. I am excited. I'll be firing off an email to beta this game! I realize that this is intended to be a d1 or d2 style game, so some of my comments below may not apply.
My comments:
100% yes to a charging-type fusion-style weapon. A necessity IMO
100% yes to tri-chording. Another necessity IMO
D3-style afterburners would rock (see additional notes below)
No Black Shark, >please!<
Please, Reduce the effectiveness of area-effect weapons.
My gut says to eliminate (or severely reduce in power) any mass-driver (rail gun) style 'instant-hit' weapon. A three-hit kill raytrace weapon that also slaps your opponent around too much for them to respond is over-powered. If it was six hits, or didn't slap your opponent around, it would be better.
Additional notes:
The tri-chording physics as described earlier are kind of hard to understand. Essentially what they're saying is that if you move forward, while simultaneously sliding (strafing) to the side and either up or down, the vectors add together yielding a higher speed. It is essential to alter the angle of your ship so that the sideways vector and the vertical slide/strafe vectors don't make you hit walls and such. I'm sure many of our pilots would be happy to give you a demonstration in either Descent 1, 2 or 3, at your convenience. There are also videos and demos available demonstrating how this works in the various descent versions.
Note: The effectiveness of trichording can be wildly improved by use of the afterburner. D3 has a couple of dynamics with the afterburner I would advise you investigate, as it makes travelling quickly much more skill-based.
My comments:
100% yes to a charging-type fusion-style weapon. A necessity IMO
100% yes to tri-chording. Another necessity IMO
D3-style afterburners would rock (see additional notes below)
No Black Shark, >please!<
Please, Reduce the effectiveness of area-effect weapons.
My gut says to eliminate (or severely reduce in power) any mass-driver (rail gun) style 'instant-hit' weapon. A three-hit kill raytrace weapon that also slaps your opponent around too much for them to respond is over-powered. If it was six hits, or didn't slap your opponent around, it would be better.
Additional notes:
The tri-chording physics as described earlier are kind of hard to understand. Essentially what they're saying is that if you move forward, while simultaneously sliding (strafing) to the side and either up or down, the vectors add together yielding a higher speed. It is essential to alter the angle of your ship so that the sideways vector and the vertical slide/strafe vectors don't make you hit walls and such. I'm sure many of our pilots would be happy to give you a demonstration in either Descent 1, 2 or 3, at your convenience. There are also videos and demos available demonstrating how this works in the various descent versions.
Note: The effectiveness of trichording can be wildly improved by use of the afterburner. D3 has a couple of dynamics with the afterburner I would advise you investigate, as it makes travelling quickly much more skill-based.
Compatibility
Compatibility> We used OpenGL graphics and a C base to allow for greater exportability to other platforms, such as Linux, Unix, Mac, and X-Box.
If we miss something that you would like to know please email us and let us know that we missed your question and we will make sure we post it. Send the emails to that to development@highoctanesoftware.com.
If you have things that you would like to see contributed to the game please email your suggestions to suggestionbox@highoctanesoftware.com. We will be using this forum as a guideline for the development of the game but it is also hand to have it in the email.
If we miss something that you would like to know please email us and let us know that we missed your question and we will make sure we post it. Send the emails to that to development@highoctanesoftware.com.
If you have things that you would like to see contributed to the game please email your suggestions to suggestionbox@highoctanesoftware.com. We will be using this forum as a guideline for the development of the game but it is also hand to have it in the email.
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All I want to see is the development staff with some breathing room...
Make it a new game. Yes, take hints from the three Descents for gameplay, but leave a game that has a new and refreshing take on the idea. (Now I sound like some marketing guy...)
I'd even be willing to get rid of shields in favour of armour plating and sectional damage, if it made the gameplay better.
Make it a new game. Yes, take hints from the three Descents for gameplay, but leave a game that has a new and refreshing take on the idea. (Now I sound like some marketing guy...)
I'd even be willing to get rid of shields in favour of armour plating and sectional damage, if it made the gameplay better.
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Development Period
Development Period> The development period thus far has been one and a half years.
Zach
Zach