the Pyro GX returns
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- Do_Checkor
- DBB DemiGod
- Posts: 710
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some slight critism:
As we were looking at your renders we came to the opinion that espeacially the secondaries are looking some kinda "plastic" or "wooden" what maybe comes from the gloss. IOHO all should be a little more "matt de luxe"...
Somehow the sizes don't seem to be correct - almost everything is looking like miniatures / RC...
But so or so: The work is very cool!
As we were looking at your renders we came to the opinion that espeacially the secondaries are looking some kinda "plastic" or "wooden" what maybe comes from the gloss. IOHO all should be a little more "matt de luxe"...
Somehow the sizes don't seem to be correct - almost everything is looking like miniatures / RC...
But so or so: The work is very cool!
yes, you're right. When i did the secondaries, about 6 months ago, i didn't have all the knowledge wich i've got now and wasn't able to make such (i think) high quality renders like the phoenix.
Obviously i've stored all the source files for every item so I can do some "remakes" after i completed the most important parts (ships, and rest of items)
Obviously i've stored all the source files for every item so I can do some "remakes" after i completed the most important parts (ships, and rest of items)
By using a hog manager..
Spectre, AWSOME work. If you can get those files ito lower poly, like 1,000 or lower tris, I could put it into the Crystal Space Engine, and give you a preview.
Try to send it with UV mapping, and a texture of some sort, if not I can make one. Could you send it in .OBJ?
Or better yet, MB or MA. I can do .3ds, but things get wierd sometimes....
Spectre, AWSOME work. If you can get those files ito lower poly, like 1,000 or lower tris, I could put it into the Crystal Space Engine, and give you a preview.
Try to send it with UV mapping, and a texture of some sort, if not I can make one. Could you send it in .OBJ?
Or better yet, MB or MA. I can do .3ds, but things get wierd sometimes....
- Nitrofox125
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