Bringing new life into Freespace2....FS2_Open
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- Defender of the Night
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Bringing new life into Freespace2....FS2_Open
The official thread at HLP
Folks, you have GOT to try this thing out. The whole thing is 44MB, but its WELL worth the download. With the advent of FS2_Open, you can run Freespace2 in just about any operating system! (OpenGL is a supported API now...though since the last build I used was 2.4, I have no clue how long it was supported.)
Heres the best part folks. YOU can now fire proper beam weapons!
So go download and enjoy!
Folks, you have GOT to try this thing out. The whole thing is 44MB, but its WELL worth the download. With the advent of FS2_Open, you can run Freespace2 in just about any operating system! (OpenGL is a supported API now...though since the last build I used was 2.4, I have no clue how long it was supported.)
Heres the best part folks. YOU can now fire proper beam weapons!
So go download and enjoy!
- CDN_Merlin
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- DBB Ace
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Active development is like that.
We just nailed the memory leak that was causing crashes, might want to poke back over there and have a look see
we've had the source for about 2 years. It's fun to work on it and add new stuff. 3.6 was a largish release of alot of new things, and invariably, software never survives first contact with users
Fun stuff
We just nailed the memory leak that was causing crashes, might want to poke back over there and have a look see
we've had the source for about 2 years. It's fun to work on it and add new stuff. 3.6 was a largish release of alot of new things, and invariably, software never survives first contact with users
Fun stuff
- suicide eddie
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- DBB Ace
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FreeSpace development became really complicated, which is why I'm not very active in it anymore. Now everyone expects fancy new ships and new weapons, it seems. Yet, ironically, there is still no true "ship maker tool" for FreeSpace. It's knowledge that's still apparently in the hands of a few people.