New D2 CTF level
New D2 CTF level
Actually I don't know whether building D2 levels makes any sense nowadays, but wtf ... I just felt like it.
So you can find a new D2 CTF level named "With Flying Colors" on my Descent site.
It's pretty architectural and rather on the large side to allow for some wild chases w/o an opponent scoring to soon, but ways aren't still too long (me thinks). There are a lot of routes to the flag rooms to allow for some surprises, but only two choke points, so defense should be feasible.
If anybody should feel inspired by it to make a D3 version of it, feel free to do so (hint, hint!); just drop me a note when it's done so I can appreciate your effort.
Chose multi player from my Descent site's side menu to check out some images.
So you can find a new D2 CTF level named "With Flying Colors" on my Descent site.
It's pretty architectural and rather on the large side to allow for some wild chases w/o an opponent scoring to soon, but ways aren't still too long (me thinks). There are a lot of routes to the flag rooms to allow for some surprises, but only two choke points, so defense should be feasible.
If anybody should feel inspired by it to make a D3 version of it, feel free to do so (hint, hint!); just drop me a note when it's done so I can appreciate your effort.
Chose multi player from my Descent site's side menu to check out some images.
- Sapphire Wolf
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I think Chain of Grass took me a couple of months from start to finish... similar-sized Descent 2 levels would take me a week tops. I've done 150-200 cube anarchy levels in four or five hours before...
Obviously that excludes testing and subsequent modifications, which I usually made to the ... decent Descent 1/2 levels I made. Descent 3 was ironically much harder to test levels for. Especially that OG3 track.
Obviously that excludes testing and subsequent modifications, which I usually made to the ... decent Descent 1/2 levels I made. Descent 3 was ironically much harder to test levels for. Especially that OG3 track.
- DarkFlameWolf
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