You may have to get out of SD eventually thobet51987 wrote:I will be the last player looking around for someone to play with.
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Allow me to clarify. What I meant to say was that the criticism of Minerva is largely based on the opinion that it's overplayed whereas the criticism of Subway Dancer is largely based on the opinion that it's a poor level in the first place.{OSS}Paedric wrote:It really is a matter of taste as to whether or not a level is bad. Much like musical tastes (or lack there of). What is considered trash by one demographic is considered poetry by another.
Haha! Good luck! In my experience, Descent 3 tears apart relationships. It's very difficult to find anyone who's willing to play this game beyond the point of humoring you. My friend Mike went as far as buying the game, joining my team, and playing in a couple D3TL matches. My ex-girlfriends? I gave them all copies of the game, but I don't even think they installed it. One told me she did, but then after I asked her some followup questions, it was clear she was lying.bet51987 wrote: Then, if and when, the servers are all gone, I'll find a boyfriend and make him play. He WILL learn and he WILLplay.
(And no smart remarks.....my guns are drawn.)
Bettina
There was no need for you to clarify, I understood what you meant.Suncho wrote: Allow me to clarify. What I meant to say was that the criticism of Minerva is largely based on the opinion that it's overplayed whereas the criticism of Subway Dancer is largely based on the opinion that it's a poor level in the first place.
I didn't mean to imply that they weren't opinions. =)
Why are you quitting?....You still have disks, a computer, and a way of connecting to the D3 tracker. You still have missions loaded, and most of all....friends and enemys to kill.So it's time for me to say Goodbye to my D3-friends
In case anyone doesn't know or hasn't figured it out yet, Atan in the creator of Subway Dancer. And I do not believe that he is solely reacting to the trashing of his level but the general attitude of a few very vocal members of the Descent BB. Itâ??s an attitude that I have also noticed and it's very negative towards that which is not considered worthy. It is part of what I was talking about earlier.bet51987 wrote:Why are you quitting?....Atan wrote:So it's time for me to say Goodbye to my D3-friends
I don't understand the logic to your statement.
Anyway, don't make me sad
Bettina
I play subway dancer a lot. In fact, I've never lost in there. What I said was that I didn't like it.Atan wrote:See, that's an idea why D3 went down too, to much to loud selfnamed experts which are hunting down things they can't like, not skilled enough to play all kind of levels, or just following other meanings because the don't own one themselves.
What do you mean by "do things better as I could." I am not like Thunderbunny.Atan wrote:Ok u guys like Suncho and ThunderBunny, it's your time now to do things better as I could, as I did in more then one dekade...
Loosely translated, "If you guys think that you're so smart, then design a better level than I did."Suncho wrote:What do you mean by "do things better as I could." I am not like Thunderbunny.Atan wrote:Ok u guys like Suncho and ThunderBunny, it's your time now to do things better as I could, as I did in more then one dekade...
Descent Level Lords HomepageSuncho wrote: What levels did you make, Atan?
Your original had a good design. I updated it a bit is all.KaTaNa wrote: Paedric: I see the basic form of the OSS logo I designed remains to this day...
Not constructive. What are the problems as you see it? What, in your opinion, might be done to improve upon the original? Come on people. Don't trash it, review it. What are its strengths and weaknesses? Where do the faults lie?BUBBALOU wrote:SD was downloaded and played once, and PROMPTLY removed from my HardDrive by the end of the Night.
Level is OK the REST IS SHIZ
OK, how about this: The weapons in SD arn't even close to balanced, and encourage players to run around collecting as many missles as possible, only to then spew as many of them as possible as quickly as possible in the general direction of an enemy ship in hopes that something will hit its mark, instead of encouraging people to learn how to aim, lead, and dodge correctly. Furthermore, the heavy focus on overpowered secs leads to alot more hit and run style fighting, which depends on luck and fast reaction time in order to generate kills, rather than aim and movement skills.{OSS}Paedric wrote:I'll reiterate, if you can not offer CONSTRUCTIVE criticism, then do not waste our time by posting this shallow, negative commentary. You aren't being helpful. Indeed, you are part of the problem.
Know that people bashing a level doesn't equate to bashing the author of that level. So, some of us don't like SD- it doesn't mean we don't like Atan, or whatever- it means we don't like SD.Nightmare USA wrote:Yes Atan Thanks for all the work you have put in and for sharing your creativity. Some people feel that it is appropriate to act like asses, without regard to the targets of their word. I had people writing complete lies and slamming myh level because happen to be in RIP. That is how unhappy people act, what can I say life is good for me.
Oh yeah and thanks for all your scripting help! I have not decided to finish my level yet, and don't know if I will.
Oh! I love this part.{OSS}Paedric wrote:What are the problems as you see it? What, in your opinion, might be done to improve upon the original? Come on people. Don't trash it, review it. What are its strengths and weaknesses? Where do the faults lie?
Made perfectly clear in Suncho's own words. Thank you very much.kufyit wrote:What Suncho is saying is...
Already available: No Mod Subway DancerSuncho wrote:1. Remove all the custom weapons.....
You do have a good point here. It is easy to lose one's bearings at first. A bit more variety between stations wouldn't hurt.2. Make each room unique in some way. ...
My main experience is with the Boston "T". Nothing pretty there. I think he captured it pretty well.3. Less corners and sharp edges, and 90 degree angles. They're ugly.
Smoother? Maybe. Darker? Possibly in a few of the better lit tunnels down below.4. I'd like to see smoother, more Descent-ish and probably darker textures...
Subway tunnels are usually only large enough to accept the train, and then only just. There are areas for dogfighting.5. The tunnels are too small. There's no room to do anything except run and chase. ...
Some of that "clutter" is actually very nice. It adds atmosphere to the level. Makes it feel more like a subway station.6. Less clutter. ...
Now that sounds a bit presumptuous. And after a couple of very lucid posts too.7. After you've done all this stuff, show it to me again...
I can understand your reasoning here. The level does take a while for one to find their way around due to the sameness of the stations. Once you get it, itâ??s not so bad. As far as the ties go, just because you don't see them, doesn't mean that they aren't there. This might depend on the age or location of the subway line in question.Suncho wrote:I think keeping the overall subway theme is cool, but there aren't railroad ties in subways. Most of the layout is ok, but it needs to be altered to make the various parts of the levels more unique.
In theory, with the current layout, it could have the spaz-type flow to it where you can follow loops indefinitely. But the way it is now, it's all clogged up.
Partly because the whole level looks the same, it's also difficult to figure out where the loops cut each other off. One of the important things should be the ability to see a guy go down one tunnel and then go around the other way and cut him off where he comes out.