Suncho wrote:Sirius wrote:
Read my post further up for information on that... basically a ploy to make the game more playable for those that get disoriented by 6DOF shooters (e.g. mainstream FPS players).
But how would it help if there is no up or down?
Oh, there is an up and down, in a mechanical sense. There has to be one, or the computer has no way of drawing the scene.
If you mean there might as well not be an up and down, then fair enough, you'd turn it off. But such levels (even though I personally like them) could turn newbies/mouse players off.
Sirius wrote:Mainly because it looks pretty dumb.
How does floating powerups look dumb?
Oh, I dunno... do you see things floating around in mid-air in real life?
Now, if it was a zero-G environment (not all levels are; waterfalls cannot exist in zero-G, and in fact water and lava will be a lot less predictable as well) there would be an excuse. It wouldn't explain why people would leave things floating in zero-G, but it would not be so odd.
You will argue, no doubt, that realism doesn't matter a bit in making a fun game. Well, perhaps it doesn't. It can add an extra dimension to it, though, and unlike the old days, modern gamers are often turned off by unrealistic games.
Well, unless there's a good, and obvious, reason for it. (e.g. Enter the Matrix - never mind that it sucked anyway.)