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You might have guessed, it's a new D3 level. Multiplayer, as usual. It's ready for final testing, but like most of my projects it still doesn't have a name. Suggestions welcome.
Amen Vertigo. It takes one thing for someone to make a perfectly good level with awesome gameflow. It takes an even better level designer to do the same thing but add beautiful eye candy to it that isn't distracting or something you can get caught on. Must find that balance. And Lothar, I already suggested 'The Deep.'Vertigo wrote:I still don't understand why you can't combine good looks with playability...
Example 1
Example 2
And yes, HellFire is taken
Ultimately i think it's the weapon layout that make people play or not play a level...
If you make a missile boating level then the chances of it becoming popular ar 10 times higher than with a more 'dogfighting' weapon loadout....
But that's beating a dead horse, i guess.
Level looks ok scottris, not jaw-dropping, but better than most stuff out there.
(/me is fan of high-poly goodness)
You will find exceptions for everything....
We tested subwaydancer over months before Atan released it. The main thing we tested: weapon layout and balance.Vertigo wrote:Ultimately i think it's the weapon layout that make people play or not play a level...
If you make a missile boating level then the chances of it becoming popular ar 10 times higher than with a more 'dogfighting' weapon loadout....
But that's beating a dead horse, i guess.
/me 2Vertigo wrote:(/me is fan of high-poly goodness)